So it turns out $30 is MSRP for the 3DS game after all. Crazy stuff, since that’s two full-length games on one card.

What a brilliantly evil design this is. I saw some positive reviews for the 3DS Mario version, and decided to give the phone version a try. What’s the worst that could happen? I’m after all immune to the wiles of Skinner boxes, having bounced off every mobile IAP-powered game within hours.

So first I played a couple of days with a garbage initial roll (Grimrock) and completely stalled in the third layer of dungeons. Then I spent a bunch of time obsessively researching the game (including reading everything posted in this thread), rerolled with something more reasonable, and played through the first 4(?) technicals and to about rank 45 in the next few days. All the while thinking about how annoyed I was at things like the huge delays for contacting the servers at every point, or the miserable monster management UI. And yet I somehow was unable to stop playing.

Have any of you stumbled on some kind of articles dissecting the game design of PAD? It’s a bit of a mystery to me what exactly they’re doing differently, to get me hooked like that.

Luckily I had to go cold turkey during a a three day trip abroad. PAD would have been a perfect game to play for a couple of hours in the plane waiting at the airport, but of course that’s not possible with their business model. That pause in playing allowed me to clear my thoughts a bit :-) So I think I’ve escaped now, and will be very careful not to fire PAD up again. What? Delete the app from my phone? No, no, I couldn’t possibly do that. You know, just in case I need the save file for something…

You don’t want to lose the leader you spent time rerolling ;)

I’m in the same boat as you. Tried it on a whim, thought gee - what a silly little match-3 game. Came upon a youtube video that opened my eyes to it not being a simply match-3 (there are true savants out there). Then I learned about re-rolling, then I got a somewhat decent god to start with… auuuugggghhh.

Well, i’ve playing for more than 2 years now (712 days and level 300+). It is still challanging sometimes even when i got a pretty decent team. Although my girlfriend is starting to get somewhat annoyed everytime i pull out my phone to play.
There is enough end game content and the possibilities to build a good team is pretty much endless. The occasional gifts are what keeps me from pulling my wallet. It is really not neccessairy to buy stones with real money.

Behold the new mobile money champ: The Legend of Mir Mobile! $100 million a month.

https://www.techinasia.com/mobile-game-earning-100m-month-china

On Wednesday, Shanda Games vice-chair Zhu Xiaojing announced some pretty stunning data about Shanda’s highest-earning game, The Legend of Mir Mobile. The game, Zhu says, is earning between US$92 million and US$107 million each month through Tencent’s mobile game platform. On its best day, The Legend of Mir Mobile brought in more than US$7 million in just 24 hours.