I just want to say something about Betrayal at House on the Hill. I haven’t played the Legacy version, and I apologize to Vesper who likes it, but I can’t imagine it being good.
The original Betrayal is one of the worst board games ever made, and I am not exaggerating. The first half of the game is a bunch of pointless wandering around. You’re collecting items and exploring rooms, but it’s all to no effect because you have no idea what you are trying to do. You don’t know what the victory conditions are. You don’t even know which team you’re on. What the hell is the point of a game where you’re making moves with no information about what the goal of the game is??
And then you get to the second half, where the players split up and go read different rules – and at least 50% of the time those rules are broken or impossible to interpret, and of course the players can’t get together to agree on what they mean, because they’re supposed to keep them secret from each other. (I understand that some of the most broken haunts have been fixed, but this was my experience). Also, in my experience, once you read the haunt rules, the game is usually already over; in that one side or the other has already, by accident, fulfilled their requirements, or can’t be stopped from doing so.
I already know the counter-argument, which is “It’s a great haunted house experience!”. To which I say, go watch House on Haunted Hill on Netflix. It’s a better haunted house experience without pretending to be a game. Or Evil Dead, or Cabin in the Woods, or… just anything else.
And then there’s the Legacy version, which, again, I haven’t played. But I have played Seafall, another Legacy game by the same designer, and it is an unmitigated disaster from start to finish. The rules are poorly written, the unlocks change the rules far too much (you can suddenly be confronted with the fact that the strategy you’ve been molding your faction towards is now nonviable), and it is even possible to completely break the game, making it impossible to finish (we nearly did this).
So I’d warn anyone away from either of those games. If you really want to play a Legacy game, well, I hear Pandemic is good (although the same designer was involved), although it’s coop, which isn’t my thing, so I haven’t played that either. I liked Charterstone, I played that all the way through. And I hopefully am about to start the Scythe campaign expansion (which isn’t Legacy – you don’t alter any components, it’s completely re-settable, and playable as a modular expansion after/instead of the campaign).