Completely agree with everything said about fish. As Miss Manners once wrote, no one has ever been called a “hot, passionate fish.”
Planning your turn late in Fort, because you’re always losing cards and reacting to the board state, should be interesting, but I agree that the game doesn’t make up for missing explosive big turns with this interaction. It’d perhaps be interesting to sit on a great draw, full of anticipation, and see if your hand could survive until your turn, and perhaps be able to make plays in precious turns to strategically defend future hands, but that’s not really how it plays, at least, not at our level of skill. It’s too certain you’ll be interacted with and no particular hand would be worth defending enough to justify spending a card on it earlier, anyway.