Plano for Gloomhaven?? OMG
I’ll have to take a picture. Works fine. BGG even has print templates for stickers for the compartments on specific plano models.
Then you have to store the counters outside the box!!!
No, they all fit in the box. But like he said, I also use an accordion folder for the map tiles. Honestly, it’s better that way, as you can keep them in alphabetical order to find them quickly. Do you keep the map tiles in a pose pile in the box using the BT organizer? That sounds like hell.
I’d like pics as well! I plan on digging back into Gloomhaven soon-ish, but first I need to apply the logistical skillz I’ve developed with Shadows of Brimstone. Any visual aids from you guys who haven’t been suckered into coughing up $90 to Broken Token would be much appreciated.
We had this discussion already, including pics!
Yep, the Plano boxes continue to be amazing/perfect.
“It feels like multiple lite games thrown together so why not just go play one of those other games?”
That’s how I felt about Root and why I cooled off on it. The cats are playing Scythe lite. The birds are playing Twilight Imperium lite. The alliance is playing Twilight Struggle lite. The vagabond is playing Mage Knight lite.
I could see how some might enjoy it, but I’m still scratching my head why there’s still a hotness craze going for it.
Hey guys! I first got hip to your site when you covered Chaos Reborn, but felt really compelled to sign up to see if you guys might be interested in covering an upcoming dungeon crawler.
Essentially, it’s looking to be there best game yet, and I thought it’d be cool to see your guys’ take on it.
Not affiliated with them in any ways. Just a thought that crossed my mind when i read that tweet.
From my perspective, it just tells really cool COIN like stories more than anything else. Although I’m not particularly crazy about the multiple lite game idea on paper, I felt that it does a pretty great job of conveying the theme of each of the archtypes that each faction represents.
That said, the actual mechanical aspects of this game don’t lend them that well to that really rich strategy and optimizing of plays, which I can see disappointing many.
Aww, you got me all excited about Altar Quest, but it’s one of those game that’s not only isn’t available yet, but it hasn’t even started its Kickstarter campaign. I hate getting excited about things that are least a year out. :(
Here’s an URL, by the way:
Thanks for the heads-up, Anjovi. Now to put it out of my mind until it’s available…
Sorry Tom! I shouldn’t have extended the suffering as I did. xD
That said, it looks like their taking last minute pre-orders for their latest kickstarter for street masters. A good looker as well (though I’m saving my cash for this new altar quest that they’re coming out with)
Otherwise, they have their “heroes of terrinoth” card game that they released with fantasy flight games. I’ve been enjoying that one lately.
I’m intrigued by that, but it sounds like it’s a loosey-goosey attempt at leaning away from boardgaming into lite RPGing. Is that accurate?
I don’t think i’d consider it an RPG lite as much as I’d call it a Dungeon Crawler lite…a sort of attempt to take the vibe of a dungeon crawler and distill it into a card game. (That said, it doesn’t really play like a card game in the sense of it’s not really deck building, doing hand management + combo plays, etc.)
The main problem that I’ve found with the game is it’s potential…By that, I mean that the core system is so beautifully crafted that they could add a mechanic to really take home the narrative/procedural story telling, but as of now, it’s a pretty nifty puzzle game with a dungeon crawler feel to it.
It is pretty great at how it emulates the feel of going from location to location. Especially with the peril mechanic that gives every quest its own feel. That said, you could probably watch a letsplay to get a feel of whether you’d like it or not.
It’s the Warhammer Quest Adventure Card Game with a reskin since they lost the Warhammer license. Unfortunately, the license was a big part of the appeal.
In that case, I’ve already got it. A few times over, since it’s pretty much the template for all their cardgame boondoggles.
I’m not sure that I’d agree that there’s that much overlap between that game and their other card games, but yes, you definitely functionally own Heroes of Terrinoth already if you’ve got WQACG. It sounds to be nearly identical from a mechanical perspective. That said, it does seem to come with more content than the original implementation did (more heroes, more quests - though not a campaign) and there’s been a couple small tweaks. And of course, there’s the opportunity for FFG to expand it in a way they never got to do with the Warhammer version because it came out so late in their deal with Games Workshop.
I thought that this American Independence Day might be a fine time to review the essential elements of game storage.
Proper use of Plano:
Improper use of Plano:
@justaguy2 take note.
Recently watched the (30+ videos) series on The Dungeon Dive covering Shadows of Brimstone.
Nothing I have seen anywhere has convinced me so thoroughly I cannot get into this scale of the hobby. If I need a phone booth space full of self-created organization/containerization just to store the game, I’m out. If a game is bigger than a one-volume Van Nostrand’s Scientific Encyclopedia, I will stick with digital.
Standard Volumetric Reference:
Don’t forget you have to hand assemble the minis. That alone would be enough to turn me off that one.