Well you can all go do things to make the game more difficult. I, however, must contend with an RNG that apparently hates me.
Next try (as Freya again, with half elves) I had a better start position. Was able to upgrade my starter city, and even put two more cities down. One thing I really like, once I discovered it, thanks to the quill18 series I linked earlier, was that you have different map modes, sort of. Pressing F1 brings up the cartographer, which spells out what the potentials of any tile are for new cities. What the max pop is, what the bonuses are, and any special features. That is an incredibly useful feature! The tax collector is a bit unwieldy, because I have to investigate my cities after adjusting taxes to see unrest. Would be nice if that window was extended and showed that without having to click each city…
Anyhow I got a better start. I’m on a piece of land that is, effectively, 4 fingers of land attached to an arm pointing south. I started on the west finger, my second city was on the top of the arm, and my third on the middle finger. There was a neutral halfling city on the east finger. Above my city, connected to some larger portion of the landmass that I have not explored, is a barbarian neutral city.
Problem is that most of the goodies by my area are guarded by super high level monsters. I have one ruin that is 2 squares away from my starting city with werewolves. Werewolves I literally have no way of damaging due to weapon immunity, and cold immunity (my one direct damage spell at this point). on the two middle fingers are nodes with a fire elemental and a demon lord.
The halfling city has a boat load of slingers, about 8 in total, which make attack against them impractical. The barbarian city is equally well defended.
So right now my options seem to be wait for 30-40 turns to upgrade my cities more and build a huge stack of units to throw away in order to take over the neutral cities. Oh, and defend my northern reach, as one of the rival wizards is a jerk who has posted a small army and hero on a node 2 squares away.
Question: how disposable are units? Outside of heroes, if I just build a big stack of archers and cavalry, assuming I’ll lose many of them taking the slingers out, how big of a deal is that?