Rules borrowed from Boatmurdered thread 2
Each turn is one game year, from Granite 1 (the new year, as spring starts) to Granite 1 one year later. Post your exploits as they happen, but put a priority on finishing quickly instead of chronicling every little thing. Once you’ve completed your turn, save your progress, zip up the save file and directory, and post it on rapidshare or something. The next player will take over management of Boatmurdered.
Please, don’t intentionally destroy Boatmurdered. It may be a fetid hole in the ground full of furious dwarves who kill each other more often than they accomplish anything, but a lot of people poured their hearts and dreams into that hole in the ground. Instead, simply do the best you can, completely ignoring everyone else’s plans while you retinker the cave into the ultimate souffle making empire. Then pass it on to the next player with half as many dwarves, because you forgot to arm your soldiers and they tried to wrestle fire elementals to death.
You don’t have to be any good at Dwarf Fortress to run Boatmurdered. After ten years, it had a mere 63 dwarves, one of whom was apparently dying of heroin addiction and several of whom are crippled or bedridden. You could hardly do worse.
If you want to be added to the list of eligible players, just say so and I’ll add you on. When your turn comes up, you’ll have 24 hours to respond (you will be notified in thread and any other way possible) before you get kicked to the back of the list and the next player gets a shot. If you can’t do it now, but can in a few days, say so and you’ll be bumped back a slot or two instead of all the way to the end.
Each turn is one game year, from Granite 1 (the new year, as spring starts) to Granite 1 one year later. Post your exploits as they happen, but put a priority on finishing quickly instead of chronicling every little thing. Once you’ve completed your turn, save your progress, zip up the save file and directory, and post it on Google Drive or DropBox or something. The next player will take over management.
Please, don’t intentionally destroy the Fort. It may be a fetid hole in the ground full of furious dwarves who kill each other more often than they accomplish anything, but a lot of people poured their hearts and dreams into that hole in the ground. Instead, simply do the best you can, completely ignoring everyone else’s plans while you retinker the cave into the ultimate souffle making empire. Then pass it on to the next player with half as many dwarves, because you forgot to arm your soldiers and they tried to wrestle fire elementals to death.
You don’t have to be any good at Dwarf Fortress to play.
If you want to be added to the list of eligible players, just say so and I’ll add you on. When your turn comes up, you’ll have 24-72 hours to respond (you will be notified in thread and any other way possible) before you get kicked to the back of the list and the next player gets a shot. If you can’t do it now, but can in a few days, say so and you’ll be bumped back a slot or two instead of all the way to the end.
ADDITIONAL REQUESTS
If you aren’t playing, we welcome comments and stuff but don’t thread shit and don’t bash any of our managers - we aren’t all experts and this is for fun. If we did it all right, it wouldn’t make for a good story.
If you want to join, please speak up! We can add players as we go and see how long the fort can last!
And with that - I’ll start the world and do year 1 and then make it available
Roster -
McMaster
Wolff
Morberis
Sharaleo
NightGaunt
Zombo77
Kyle700
Nikolaj
arrendek
MURDERRRRRR TIIIIMMMMEEEEE