Qt3 Games Podcast: Armando Penblade and Fate Core


Pffft…hippy game. ;)


Damn you RichVR

The start of a lifelong love affair with cheesy metal?

Oh, on that note, for any GMs–aspiring or otherwise–in the thread, I present:

The Final Performance of the Hellknights of the Underdark (Feat. Deathrone Ascendancy), a 4-hour one-shot adventure I wrote a couple of years back, initially for Pathfinder, but now with a full Fate Core conversion. Based originally around the goofy idea of “What if you had a party of nothing but Bards in Pathfinder?” the game evolved into its current form: a heavy metal band, at the peak of their fame, stand to ascend to godhood at the end of their last concert ever. . . if they can keep from killing each other, or getting violently murdered, first! Dropbox folder contains anything you might need to play–scenario guidelines, monster stat blocks, suggested tracklist, printable character sheets for the players, and even “token sheets”–printable pages of 1" circular tokens to represent players/monsters/NPCs. Buy a 1" circular hole punch, some 1" metal washers, and a glue stick, and you’ve got instant minis! See, @tomchick? I’ve got some visual talents after all, just like you said ;-)

(Also, thanks @tylertoo and everyone else for the kind words! It means a lot; this is genuinely my passion, so your feedback is really great!)

Give me four hours and your undivided attention and I can prove that Fate doesn’t completely blow chunks ;-)


Btw, you totally sold one copy of magic cat gaming:

For further info:



I echo the thought that holy cow @ArmandoPenblade you sound nothing like what I thought. And a great discussion too. I, like @tomchick, am somewhat surprised you haven’t LARPed before, that totally seems like you.

I am also totally down with FATE getting a spin on the RPG club.


Yesss, thank you, @Brooski! The name was entirely escaping me during the show, but it sounds awesome, and a few of my friends like it a lot. Curiously, it’s not the only “Cats protecting humans from horrors beyond”-themed RPG. . .

Two of my closest friends here in Raleigh are oldschool LARPers from back in the day, and a ton of other folks I know are super into SCA and similar. I suspect I’m getting dragged in sooner or later. My girlfriend will never let me live it down, if I do. . .

One of these days when I have a minute, I might even just run a one-shot or something for folks on Qt3. I should really just do that RIGHT THIS SECOND to capitalize on my 15 minutes, but, ehhhh.



Hmmm…seems unlikely that I would be able to sit still for 4 hours.

To be fair I’ve only played Fate once in an online game and all those digital post it notes didn’t work real well.


Well, to be fair, my four-hour sessions are generally run in person, and then we do usually take 1-2 breaks for food/bathroom/stretching, and of course people can wander away if they need to between that. 4 hours online would probably be too much, though. . .

Interesting re: the post-it notes. If anything, I find the fiddliness of maps/minis to be exacerbated online, at least with the tools I’ve used, so Fate “feels” better to me, but I could see that aspect of it getting annoying to others


Well, I would agree that the post its are better than online maps/minis, but that’s a bit like arguing that being punched in the jaw is better than being punched below the belt.

I would give Fate another shot in person to see what I thought in a less cumbersome environment.




Cute / funny system, albeit fairly limited in terms of scope, characters, and “paths through.” With the right group, though, a hilarious one shot generator like Lasers and Feelings. The more people are willing and able to play up the big gay pathos, AchillesxPatroclus style, though, the better the whole thing gets.

I’d also add in more ways to get marks on other orcs via rp and probably up the number of NPCs a little just to increase interactions a little for smaller groups.

This is totally the kind of thing I’d run with the group I was running a game for tonight, the big bunch of perverts!


Wil Wheaton’s TableTop series has covered Fate Core with an awesome Supernatural-meets-The Division style game featuring Felicia Day in the player cast and one of the game’s creators, Ryan Macklin, in the GM’s seat. Enjoy!


I just came upon this episode myself - kind of been casually working my way through the Table Top episodes from front to back, and thought I’d check out what people thought of the game system. I know I’ve said it before, but role playing (real role playing, like with pencils and dice and crap) just totally mystifies me. Kind of in the same way glassblowing and ice sculpting mystify me, that whole swirling together of nothing into something. I haven’t listened to the podcast yet but I’m definitely going to have to make time for it.


I hope you like the podcast; I was really happy with how it turned out overall, and I really love this system.

One of these days you should play in an online one-shot with me, @divedivedive. RPGs are awesome!


This was one of my favo(u)rite Qt3 Games Podcasts.

Apples kept wanting to autocorrect Games to Ganges.


Think I’m going to need a couple stiff drinks before I work up the nerve. I dipped my toes into the forum games earlier this year and I didn’t acquit myself well. I’d probably be a nervous wreck. Still, I don’t know if you play or are interested in the Life is Strange games, but the first episode of the prequel, the one that just came out a month or so ago, has a bit where you can come across a couple people putting an adventure together and they ask you to join in. And you can accept, and kind of wing your way through a D&D type adventure. And I have to say, while it may not be representative of “real” RPG experience, it actually made it seem like a lot of fun. I never really understood before, and I probably don’t now, but I did appreciate it.

Anyway, I just now finished the podcast and I enjoyed it quite a bit. Fun to get a glimpse into an experience I know virtually nothing about. It’s kind of weird, really, how pen and paper RPGs have just eluded me. Funny thing is, I own source books for several games, mainly because they looked interesting and were fun to thumb through. Like, I’ve got a couple GURPS books that provide fictional background and fleshing out of the OGRE and Car Wars universes. They’re pretty cool! I also have a bunch of old Star Trek RPG campaigns that seemed like they’d be fun to play, but alas. I don’t know anyone who ever played that.

But cool stuff, glad I finally made time to listen. I’m so far behind on the games and the movie podcasts and I used to be quite the loyal listener. Back to it!


And while we are on the subject, if you are going to have “Critical Hit!” as a title, the 14 is t working


It’s confusing, but I believe the 20 is showing on top. The picture is just taken from table-level.


Huh. I assumed the camera was looking down.

I feel better now.


I’m now in the midst of planning a Fate-based “SOP.” The local RPG Meetup, RTR, organizes these larger multi-table, multi-GM “Semi Organized Play” campaigns 4 times a year for 3 months apiece, and despite the most popular one, The Contingent (a game about supernatural hunters using the Chronicles of Darkness system), moving up to 4 tables this coming year (allowing for 20 players each week), they don’t expect to be able to meet demand. So, leadership’s been not-so-subtly bugging me to start a “second cycle” of SOPs that run simultaneous to the current 4, but on different nights of the week, to offload some demand and serve different player pools.

So, erm, I decided to do that. I’m recruiting players from the Spaceward, Ho! scifi comedy game I talk about in this podcast to be my co-GMs. Currently we’ve got a big enough pool of GMs to run 2 tables a week, though if anyone else floats interest out to me, we could go up to 3. The game is actually set in that same homebrewed universe, albeit ~250 years before the game I’ve been running. It’s a prequel!

I just finished the first draft of the Player Packet, which covers setting background, character creation, a Fate rules summary, and extra, specialized rules to better convey the scifi-comedy setting. It’s damn near everything you need to run a scifi comedy game all on your lonesome!

Anyway, I’m proud of the document, even though it’s still unfinished, and figured I’d share it on Qt3 because, well, what the hell :)

Tragically, out of respect to the PC game Spaceward, Ho! I didn’t know existed when I first named this setting when I was in high school back in 2004, I have officially renamed the game Seek the Stars!