This was one of my favo(u)rite Qt3 Games Podcasts.
Apples kept wanting to autocorrect Games to Ganges.
This was one of my favo(u)rite Qt3 Games Podcasts.
Apples kept wanting to autocorrect Games to Ganges.
Think I’m going to need a couple stiff drinks before I work up the nerve. I dipped my toes into the forum games earlier this year and I didn’t acquit myself well. I’d probably be a nervous wreck. Still, I don’t know if you play or are interested in the Life is Strange games, but the first episode of the prequel, the one that just came out a month or so ago, has a bit where you can come across a couple people putting an adventure together and they ask you to join in. And you can accept, and kind of wing your way through a D&D type adventure. And I have to say, while it may not be representative of “real” RPG experience, it actually made it seem like a lot of fun. I never really understood before, and I probably don’t now, but I did appreciate it.
Anyway, I just now finished the podcast and I enjoyed it quite a bit. Fun to get a glimpse into an experience I know virtually nothing about. It’s kind of weird, really, how pen and paper RPGs have just eluded me. Funny thing is, I own source books for several games, mainly because they looked interesting and were fun to thumb through. Like, I’ve got a couple GURPS books that provide fictional background and fleshing out of the OGRE and Car Wars universes. They’re pretty cool! I also have a bunch of old Star Trek RPG campaigns that seemed like they’d be fun to play, but alas. I don’t know anyone who ever played that.
But cool stuff, glad I finally made time to listen. I’m so far behind on the games and the movie podcasts and I used to be quite the loyal listener. Back to it!
And while we are on the subject, if you are going to have “Critical Hit!” as a title, the 14 is t working
It’s confusing, but I believe the 20 is showing on top. The picture is just taken from table-level.
Huh. I assumed the camera was looking down.
I feel better now.
I’m now in the midst of planning a Fate-based “SOP.” The local RPG Meetup, RTR, organizes these larger multi-table, multi-GM “Semi Organized Play” campaigns 4 times a year for 3 months apiece, and despite the most popular one, The Contingent (a game about supernatural hunters using the Chronicles of Darkness system), moving up to 4 tables this coming year (allowing for 20 players each week), they don’t expect to be able to meet demand. So, leadership’s been not-so-subtly bugging me to start a “second cycle” of SOPs that run simultaneous to the current 4, but on different nights of the week, to offload some demand and serve different player pools.
So, erm, I decided to do that. I’m recruiting players from the Spaceward, Ho! scifi comedy game I talk about in this podcast to be my co-GMs. Currently we’ve got a big enough pool of GMs to run 2 tables a week, though if anyone else floats interest out to me, we could go up to 3. The game is actually set in that same homebrewed universe, albeit ~250 years before the game I’ve been running. It’s a prequel!
I just finished the first draft of the Player Packet, which covers setting background, character creation, a Fate rules summary, and extra, specialized rules to better convey the scifi-comedy setting. It’s damn near everything you need to run a scifi comedy game all on your lonesome!
Anyway, I’m proud of the document, even though it’s still unfinished, and figured I’d share it on Qt3 because, well, what the hell :)
Tragically, out of respect to the PC game Spaceward, Ho! I didn’t know existed when I first named this setting when I was in high school back in 2004, I have officially renamed the game Seek the Stars!