To me, it sounded like he was describing an interesting game that just got randomly weird. I guess I have a lower tolerance for weirdness, so that sounded to me like a complaint. But to be fair, he didn’t claim it was a thumbs up. Which is like getting a 7.8 on the 7-9 scale.
Also, he made me less interesting in play Death Stranding, so that kind of game across as thumbs down-ish for me.
I’ve fought AT-STs twice now. One I killed on the second try. The other I killed on the first try, and that was even after a few waves of other baddies. They have three types of attack, two of which are easily countered to damage the AT-ST, and one which is easily avoided. I suck at boss fights, but these boss fights have been pretty obvious and, ultimately, easy.
Not that I’m complaining. But there’s just not a lot of pushback in the game. Thanks, Electronic Arts!
It can’t be an easy balancing act for the developer, and I certainly hear what you’re saying about peaks and troughs. That’s a hallmark of good storytelling, isn’t it? But for me, I think I’ve just played too many Tomb Raider games, so I feel like I’ve seen all these puzzles in some form or another. And in this game in particular, there’s just too much cognitive dissonance in being a bad-ass jedi one moment, and then a dumb-ass videogame player who can’t figure out how to get a candle under a waterfall the next. Put another way, one man’s peaks and troughs is another man’s herky-jerky starts and stops. :)