Andrew Hume and Richard Clifford are here to tell us about Space Pirates and Zombies 2, a more survivor-centric take on galaxy-wide zombie apocalypses! They explain the move to 3D, how the pacing will differ from the usual action RPG, why they're fussing with multiplay
Actually I'm not disappointed in the lead time because that will be the kick in the pants to go back and finish SPAZ. I enjoyed the game but got a little lost in the details at some point, what to do next, what upgrade paths to follow, and I just wandered away. May as well just start a new game at this point.