BA:

Thraeg defeats AT 2-0 on Road to Caen.

After a VL shutout on the first round of this scenario, Dave would have needed everything to go perfectly in the mirror round to have a chance of winning the match by casualty margin. That didn’t happen. He repeated my mistake of trying to hold Hill 304 with an AT gun in a bunker and having it get quickly overrun due to its inability to fire after moving. The paratroopers who had ambushed my Sherman last time around instead got flushed out of the house they were hiding in by a flamethrower squad. And an infantry squad trying to act as forward scouts in the forest on the west side of the hill accidentally blundered out into a clearing and were gunned down by ferocious mechanized infantry assault tactics. Thus, the Axis raised the white flag after two turns rather than fight it out further.

We’re replaying this for fun and to see how it goes without those early mistakes, and have started a new league match on Along The Road.

I wouldn’t call what we did “mistakes” because we didn’t know better. Now we do! I like the game even more now.

GG Thraeg.

BA in progress:

Thraeg (Allies) defeats Otthegreat (Axis) on Over the Hill

7-0 VLs
27-14 Casualties
6 Turns Left

This felt like a closer battle than the score would indicate – this seems to be a game where winning a couple of small engagements can create a local advantage in firepower that snowballs into a rout.

The map held three contested VLs strung from west to east along a central hill between the armies, with hedgerows, houses, and forests surrounding them. I took the central and eastern locations, and parked a Hellcat around a blind hedgerow corner where it was able to ambush a Panzer with point-blank shots into the weaker side armor. A counterattack of SS troopers coming through the forest, supported by suppressive fire from a few vehicles, forced my infantry to cede the central point, and wiped out one squad altogether. Both sides kept an eye on the western point but didn’t expose themselves by making a rush for it.

Things settled into a tense duel, with each side testing the other’s defenses without committing to a full-scale attack. On the east, a Panther tank used the narrowness of the terrain to present only its impregnable front armor and stop my outclassed Shermans cold. In the center, an open passage between a hedgerow and a forest was the fulcrum – both sides massed armor with clear lines of sight to the passage, and after an abortive German attack through the opening left a couple tanks destroyed, neither tried to press through. On the west, smaller forces took long-range potshots at each other.

Fierce house-to-house fighting eventually let my infantry retake the central VL and send the SS fleeing back into the forest. The German tanks on the western front came to the rescue by levelling suppressive fire against my troops there, but this proved to be the opening my own western flank had been waiting for. While the enemies were focused on my infantry, my Chaffee light tank was able to take advantage to charge forward and score two point-blank kills, opening the flank wide open and letting me take the western VL and then continue on to one of the German points. A Stug diverted from the center fought back hard and got two kills of its own, but was scrapped by a surprise infantry assault from the adjacent forest, as was a Marder guarding the center.

With victory locations tilted my way, the Germans had to take risks to try and get back to parity. A Panther charged through the central gap trusting to its heavy armor. But though it took a half-dozen shots from my waiting tanks, eventually one found its way through and destroyed it. Then with the center broken open, my forces poured through to outflank the Panther on the east flank, and all that was left was the mop-up.

I made a few mistakes fairly early there that set me back for the rest of the game. I over-committed infantry to the VLs so when I made an attack up the center it was without sufficient scouting and infantry support. As a result I got caught out by the Hellcat. Then, rather than rethinking my approach, I went all-in through the center. I was counting on brute forcing my way past the hellcat due to its relatively low armor and then breaking out into more open terrain. No such luck, and instead I lost a third to half of my armor.

After that, I couldn’t provide sufficient fire support to my infantry in the VLs nor cover my entire front. The infantry were quickly forced into open ground and annihilated. I made a probe at the thus far uneventful western VL to relieve pressure on the center, but that backfired when Thraeg’s chaffee raced through the opening.

Well played Thraeg, I had a lot of fun with that one.

We are starting a Carcassonne tournament for casual player, all are welcome.

The rules: basic tile set, round robin (or swiss system based on friendly elo), tournamen time limit 2 months.

If you would like to play, please copy this message and add your name to this list!

beatrix
robthommason
joebolt
prolix
anniepeeps

We are starting a Carcassonne tournament for casual player, all are welcome.[/B]

The rules: basic tile set, round robin (or swiss system based on friendly elo), tournamen time limit 2 months.

If you would like to play, please copy this message and add your name to this list!

beatrix
robthommason
joebolt
prolix
anniepeeps
jaygittings

rob > Dave

He did have a shot - but it turned out that I was predestined to prevail.

CR:

Thraeg > Ott

A close match that went back and forth. Eventually, he disbelieved my illusionary hydra just in time to catch an arrow from my elf.

LC: dingusX > craiggiarc

gg!

-xtien

An early morning win in Lost Cities

Craiggiarc > tecwrtr

Thraeg is far onto the road to mastering the flanking so vitally important in tank warfare. I definitely need to work on it myself and see if I can’t come up with some better defense against it.

Belouski still not on Slack. :(

If prolix is in the Capitals leaguelet:
Dave > prolix

I was mostly off the grid last week, but have now passed on my info to clyve, so I should be Slacking soon.

BA:

Thraeg defeats Belouski 2-0 for a Decisive Victory on Desert Fort.

For the mirror round, the score was 5-2 on VLs, 13-4 on casualties.

With advance knowledge that the Allied forces were in position to reach the fort first, I put into motion the plan that I had speculated about after the first round – treat the fort as a poisoned pill too costly to assault and cede it (and its single victory location) to the enemy altogether.

I guessed that Belouski would split his tanks into detachments on the open areas on the east and west sides of the fort, as I had done when commanding the Allies, and massed all my available Panzers for a divide-and-conquer hammerblow on the east flank. The Allied armor defending there destroyed a couple of my tanks as they approached, but the fort blocked the rest of their tanks from joining the battle, and the infantry in the fort could only watch helplessly and curse their lack of AT weapons. That left me an overwhelming local firepower advantage, and I was able to destroy the Allied armor there and seize that entire side of the hill, with its two bunker VLs in the corners.

I sent an APC with infantry squad forward to be ready to steal the Allied starting point VL, which would give a 4-3 edge, and when the remaining Allied tanks started circling around the south side of the fort, I took the opportunity to assault the northwest bunker with infantry. This forced the tanks to come back and try to defend those points, and they did destroy an 8RAD scout car, but my entrenched infantry held the position and even attempted some satchel charge assaults, which did no real damage but did scare the Crusader’s crew. With little remaining armor, and holding just the fort itself and the southwest bunker, the Allies surrendered.

Good games, Belouski! Let me know if you set up a game for a rematch.

CR:

Thraeg defeats Gruntled

He had me on the ropes for a while, with a hellhound, elf, and goblin all threatening me. But I was able to teleport away and bring out a Destruction of Manticores to turn the tide.

Carc.

TheDukester def. DrRuaz

I think the correct word can be destroyed or massacred ;)

[B]LAST CALL

We are starting a Carcassonne tournament for casual player, all are welcome. We will start tomorrow.[/B]

The rules: basic tile set, round robin, tournament time limit 2 months.

If you would like to play, please copy this message and add your name to this list!

beatrix
robthommason
joebolt
prolix
anniepeeps
jaygittings

I keep learning CR lessons the hard way… Today’s lesson is that creatures, not just terrain, block LoS. Closed in for the megabolt kill, but you turned out to be hiding behind an earlier manticore. Can a wizard hide behind a rat, too, or is there a creature-size stat that is used for LoS?

ron: Creature size is part of LOS, but a rat is only 1, and a wizard is 2.

Thraeg: I’ve got a Close Combat challenge all set up in BA.