A King of the Hill style game for 5 teams of 2 players each.
The goal is to capture and claim the single throne in the middle of the map and hold for a minimum of 6 turns. The count down timer starts from the moment a message appears at the beginning of game turn stating “Pretender or Prophet” has claimed “Throne.” For clarity, the timer means that if a nation claims the throne in Early Spring, then victory will be declared at the beginning of Early Autumn; Late Summer is the final turn to successfully displace a player from the throne.
The Grimoire Guild picks Pangaea and Asphodel
The Furious Titan Coalition picks T’ien Ch’i and Shinuyama
The Pink Robe Initiative picks Vanheim and Jotunheim
The Demonic Claw Cartel picks Eriu and Nazca
The Secret Bone Clan picks Ashdod and Mictlan
List of players
Sharaleo is kind enough to volunteer for arranging teams, and once those are posted, the list above will be adjusted. Also, for anyone that visits Australia, go to Perth (seriously). It’s a long bloody distance from anywhere else, but a beautiful place. (Full disclaimer, I was not asked or paid to say that). Many thanks to Sharaleo for organising this.
This game will be played on Grigionia Magnus. It is a 154 land province + 15 sea province. It is not wraparound. It follows a hex arrangement for province neighbours. This map will have fixed starting positions for all nations. Some starts might be better than others. 2 nations will begin 6 provinces from the throne, all other nations begin 5 provinces from the throne. One amendment for the map has been made to rectify an error in neighbours between province 6 and 57. All other neighbours appear to be fine based on checking.
There are large provinces tagged for the farmlands in 104, 127, 107, 60, 43 and 57. The lands surrounding the throne 103, 92, 79, 71, 76 and 91 have been tagged as many sites. The throne itself takes centre stage in the middle at province 85. It is tagged as a large province, with many sites.
An email to all player’s Qt3 Dominions email has been sent with the map file. This forum doesn’t really like the length of the .map file.
Start location picking will be in reverse order of nation pick. Team five gets to pick their position, with which nation will start on that position, so on and so forth. Paired starts will be: 32 and 11, 33 and 66, 108 and 139, 158 and 134, 106 and 61
This is a Middle Era game. Banned nations are all underwater nations. This is: Atlantis, R’lyeh, Pelagia and Oceania. For Pretender creation, Ermor and Asphodel are banned (no Pop kill dominion this game). Both nations are allowed for Prophet players. Thank you to Psyanojim for testing the mechanics of those nations, and the argument that Asphodel are still a decent nation minus their dominion.
Nation pick is round robin. Team one picks their first nation, team two picks their first, so on to team five, then back to team one again to pick their second nation. There is no rule as to whether Pretender or Prophet nation is picked first, nor do the player’s have to disclose which nation they are playing.
Resources, Income, Gem sites, Supplies will be set to normal/default levels for MA. The map itself looks suitable with its number of resource sites and farmlands to not need to tweak those values up.
Any and all diplomacy is allowed.
Is there anything further I’m missing? If there are any exploits (I don’t know of any in Dom 4) that go against the established game rules, don’t do it. Thankfully, we all seem to play nice here based on what I’ve seen.
Yes please. The easiest way I considered was to list all names in the Random.org list randomiser, then use the randomised list generation to set the pairings (1,2 = team 1, 3,4 = team 2) etc. And that list to become the order of pick, so that the first team picks first. Once the picks are done, we will reverse the list order so that the final team to pick their second nation gets first pick of start location.
I would like team info to be public in this case. It is up to each individual team if they want to disclose who is playing what nation.