Quakebells the Quandry of Queens
The success game o’ doom has started! Seven brave dwarfs, (NoWayJose, Extarbags, Gary Whitta, Dirt, Bill Dungrossman, Rimbo and Tom Chick) have left the mountainhalls and struck out into the wastes, searching for a place to live and prosper.
Unfortunately, they have found themselves on a blasted wasteland. Extarbags likes it though, there are no funny smells! Unless you count ice. Many many miles of a ice, snow and rock.
Leader Tom Chick has declared that there be certain rules at Quakebells. These rules are probably the reason the seven dwarfs were kicked out of the mountains in the first place.
All building to be above ground. Strip mining for rock and ores is permissible. Farms underground are permissible.
There is to be a yearly sacrifice of a dwarf to the ancient gods. The dwarf is to die in the most amusing way possible to appease the ancient gods. The original seven are exempt from execution. Of course. Executions take place in winter, to ensure the return of spring!
Ego-projects are encouraged.
Play for a year and then pass on.
Mayday Green tileset is being used by me, I suggest it for others for consistency.
Dwarf Manager - inside the mayday install (run it after DF is loaded) is a super way of dealing with lots of dwarfs. I encourage its use.
- Morberis <-- playah
- Major Icehole
- ??? (sign up now!)
Well, this giant frozen craphole is going to be a real challenge. We’ve embarked with a lot of food and drink and a few dogs and cats. No anvil though, traders should provide them and I figure the crossbows we’ve brought instead are very much required early on!
As we arrive the winter thaw ends and spring is sprung. Stockpiles are sorted out to move all goods centrally. The first building is roughly laid out.