Rage 2 - Bethesda and Avalanche witness me


#21

Those images should be Gifs where the megatextures slowly load in over 30 seconds. ;-)


#22

So you want Bulletstorm?


#23

That’s an image I captured from the beginning of the trailer. It looks to me like they’re trying to go for a similar feel to the concept art you showed. The original RAGE also only approximated the feel of that concept art, and Avalanche is also trying to get there, I think, and not quite making it.


#24

That trailer music is killing my ears, otherwise I’ll be there day one.


#25

The exaggerated ragdoll may be a real clue showing, together the whole live action trailer and music choice, that this isn’t going to be precisely a serious game, and instead it’s going to veer into wacky fun!


#26

That’s funny precisely because that shot in the trailer shows me a very generic looking open world game that looks nothing like the concept art-alive Rage :)

But I get that using megatextures for a large open world is probably not even possible…

I know some people had that issue at launch, but I wasn’t one of them :)


#27

Characters look good though, like straight from the first game.


#28

Wonder if they’ll get John Goodman back.


#29

Same as the first game then?


#30

Taking the Mad Max studio and applying it to a sequel to Rage is the most obvious and perfect idea I never even remotely considered. This looks great!


#31

Running on Avalanche’s tech:


#32

As soon as the trailer man said “territory” I started twitching uncontrollably about open world AAA games. No more! I can’t take it!


#33

Rumor has it there will be missions where you get to disable mines. ;)


#34

Man, I’m a lot more enthused by that trailer than you guys. I thought it looked like the crazy cross between Fallout/Roadwarrior/Far Cry that I’ve needed in my life, and loved both the graphics and style. And even the punk music.


#35

Video game developers have the concepts down pat. But then they all end up in similar archetypes.

It’s just my malaise talking. The trailer did seem fun.


#36

I think It may be sorta obvious here if not elsewhere: That may be the LEAST of all IPs that Bethseda could announce. I almost think it feels like a decoy from and elder scrolls game …


#37

On the latest episode of the Giant Bombcast, a reader email speculated Rage 2, a sequel seemingly no one wanted, might exist in its current form because of the George Miller lawsuit, which caused Warner Bros. to halt all in-production Mad Max projects. That would’ve left Avalanche with a lot of assets looking for a new home, and Bethesda could’ve been all like, “nudge nudge, wanna work on our IP?”

I find that suggestion a little unlikely, since the lawsuit only happened late last year, and Rage 2 is a first-person shooter, which isn’t a direction I would imagine Avalanche taking a Mad Max sequel given the third-person view would show-off their iconic lead character better (switching perspective would be a massive undertaking, too).


#38


#39

They’re taking this joke way too far.


#40

What’s too far when your entrails are spilling out?

But seriously, I was disappointed at first because I wanted some Starfield news, but this looks really good.