DeepT
2021
I recently played RAGE for the first time. It seems while the “tech” Id has progressed, their game-play as not. While there are many, many game design / play problems with RAGE, for me they can all be summed up by stating that the game kept doing its best to remind me I was playing a game. You know, destroying game-immersion every chance it got.
That’s still a common flaw in most games. For Far Cry 3 to Bioshock Infinite, naming some of the recent ones.
DeepT
2023
I haven’t played either of those yet.
I’ve only played a few hours of this game, and it seems pretty good to me. The one thing that kills it is the constant texture LOD pop-in. I have a fairly monstrous machine and it’s still a problem*. Anyone know if there’s some settings that reduce the issue?
- Caveat, I’m incredibly sensitive to visual artefacts, and once I’ve seen something I can’t stop seeing it. Normal people might not even notice what I’m talking about here.
marxeil
2025
I liked rage. I bought it for 10$ and it let me run around in fairly lit tunnels and caves and shoot people with a shotgun. True, I had to drive to get to these guys, but thankfully the gameworld is pretty small so it didn’t detract too much from the main attraction.
I guess my standards are pretty low.
BTW - the main city would make a very nice DM map IMHO.
It shouldn’t be constant. You might notice it at the edge of the screen when you turn quickly, if the in-game settings are wrong. I vaguely remember I had to turn something down. They also added tweaks to take advantage of more RAM. Play around with it.
When I played it, I could fix it changing the cache size for textures in one of the variables (even having an ati card). Later, in the second patch or so, I think I read something about how they put that option from the options menu, but people complained that some other console variables were now locked and couldn’t be changed.
rei
2028
Remember to turn on 8K textures. I still notice the LOD popin so I have to find out how to disable that.
Synth
2029
Rage always seemed a bit soulless to me. I can almost imagine development started with John Carmack bursting into the offices one day and declaring, “Hey guys, I’ve built an engine that renders brown really well, we have to make a game with it!” rather than anybody having a vision for a post-apocalyptic shooter.
Replaying it. In part, because I bought the DLC in one of the Steam sales.
The game is harder than before, it seems they fixed the Nightmare difficulty in one of the patches. The graphics are already outdated, the textures are just eww and the lightning is very plain.
The game itself, well, as everyone already knows, it has good combat and mediocre/bad… everything else. In particular, it feels very un-cohesive, with several parts not being well tied and with an undercooked overworld; and the vehicle handling feels a bit off, making all the races part not as good at it should be.
I wonder if we will have some day a post-mortem to know what the hell happened in all those years of development.
stusser
2031
I disagree, I played a bit of rage a couple months back and the textures still look amazing at medium and far distances, because they never repeat. They do look terrible close-up.
Also I really want those boomerangs in other FPS’s.
There are parts where at times the game is a looker, at medium/far distances, I will give you that.
Giaddon
2033
Wow, how did such a mediocre game spawn a 68-page thread?
I guess maybe this game has fans. GASP! I know, right?
Heh. The posters with more messages in the thread is me. And let’s say I learnt my lesson. Rage has to be one of the few occasions in the last five years where I fell into hype (and crashed :P). I’m usually cynical and negative! :P
Giaddon
2036
I’m not saying it doesn’t. But 68 pages is insane. Tomb Raider, Qt3’s #1 game of 2013, has a 32-page thread. Dark Souls, one of the most intricate and talk-about-able games of its generation, has a 49 page thread. It’s just funny to see which games get big threads and which don’t.
I guess if you equate number of pages with, I don’t know, anything? I’d say if you feel other game discussions are lacking you need to get out there and start talking! Go, Giaddon - be the change you want to see in the world!
The discussion for this game was centered around “this sounds terrible” and “the tech looks good” before launch. After launch, there were pages of discussion revolving around the GPU driver fuck-ups. It was only after that settled down that people started to talk about the gameplay.
tl;dr: There was a lot to talk about.
Yeah, first it can be explained because the game was several years in development. Some pages were only about the technology itself, others about the studio, not the game. And etc etc, we talked a bit of everything here.
The game starts very slow, but once hits its stride, it’s good. It has some of the best ‘traditional action fps’ scenes since HL2 Ep2.
Scorchers DLC finished, and it’s was good. Bigger than I assumed, it includes 5 new levels some of them pretty big, a new weapon with 3 ammo types, a new bandit clan and a new mutant. The last two levels are in fact one of the highlights of the game, with intense action. I think the base game would have been better received if this was included in it, as one of the flaws was how it didn’t have lots of meat on it (they tried to palliate it putting side missions that make you replay a past level a second time).
Now, if only the game would have a better end and better story…