RAGE - New thread for the id game

That isn’t very long. I suppose it will have to stand on its MP legs to be worth $60 bucks. What do we know about multi-player? If its just a standard kill the other team, capture the flag, etc… then it is probably a no-sale. If it is co-op MP it could be cool although still if its only 15 hours it is still kind of weak.

Your random CoD clone game is about 5-6 hours, Crysis 2 was 10 hours, Rage being 15 is ok for me. But i admit it sounds a bit short if it’s truly somewhat open to exploration.

Read about the mp in the OP, in the 1up article.

I was cautiously optimistic about this, but I think that gameplay trailer has swayed me. That looked really good, and seemed to be a great combination of different enemies (types, numbers, etc…) and it just looks solid.

This is a year of way too many top shelf releases. My wallet is going to need reconstructive surgery for Christmas.

Really? I must have missed that, last I checked up on this one they were stressing it was partially open world. The missions themselves were somewhat linear, but you could choose them in a branching, non-linear way.

But it’s been a while since I looked into this. Wasn’t this game supposed to come out this year?

Wobbo, I think we may discuss about the real objective meaning of “open”, “partially open”, “open but directed”, “sandbox” and “not fully sandbox/open” until the released of the game in Septemeber 2011 and not have a full agreement. In the end it’s something we will have to wait until the released and see for ourselves (or read in a review).

RPS preview, it’s positive

Alec Meer does a good work signaling how the game is a mix of the old and the new. It does have all the id troops of fast shooter, shotguns & machineguns, mutants throwing fireballs, dark corridors, etc but also a lot of new interesting stuff.

At the same time, there’s a real relief to playing something that isn’t entirely stupid, given all the Call of Duties and call of Duty-likes we’ve had to endure over the last couple of years. Rage’s main interest is clearly in being a really well put-together shooter, rather than in being an event game, as has been the case in the past. This is a different id, one that isn’t riding on the coat-tails of its legacy or frothing about crazy promises of a new age it can’t really live up to. This is an id that simply wants to make a very good game, and I’d say they’re on course to do that.

I didn’t realise how fluid the animation felt until it was mentioned further up, but all those enemies leaping around felt perfectly natural. I did like the “oh fuck” build-up where disturbing the local population results in bad shit, and the one-two weapon style looked wonderfully natural.

Looked ugly as sin though, hopefully we can make it a bit crisper than that, and I’m not sure that the gameplay will hold up.

They had me at the glaive weapon. Throw in some Fire Mares, and i’ll be all set.

There were some crazy animations and ragdoll deaths in the past E3 video, Quitch, with enemies doing mortal jumps and doing basically parkour and player killing them and then the corpse following the inertia perfectly.

BTW, i have read other previews that mention interesting stuff like crossbow bolts that permit a “remote control” the enemy hit by them, or mutant enemies with an electro-weird armor that deflect bullets and you have to use emp nades or explosive against them. Also minigames in the towns, an escort mission in a prison, or using freeded monsters against human enemies.

The RPS preview compared the Authority with the Combine from HL2, except better. They are reinforced by teleport points (respawning waves, oh oh!) but you can (or must) destroy the teleport point to stop them.

I haven’t heard much about the AI. From the video it looks like enemies aren’t much smarter then DOOM creatures.

Hopefully the soldier enemies will do more than the forwards charge.

Look, I realize that it’s unreasonable to complain that a shooter is a shooter.

But I look at that trailer, and it makes me want to cry. Because I see a tremendous amount of technical skill and artistic effort going into creating a world in which my main thing seems to be getting into brain dead fights with bog standard irrationally aggressive mutant chimps every ten feet.

What the hell are those thousands of things doing/eating while they’re waiting around to expend a huge amount of calories attacking me as if their lives depended on it? Why, in 2011, is this still considered interesting gameplay at all? Oh look, here I am, in a vast ruined city. What’s the most interesting thing to do here? I know, fight death chimps. And extra tough SuperDeathChimps. Hey, there’s a living thing in my environent, what will it do? Ah, all out psychotic charging attack. Of course. Rinse, repeat x 5000.

shrug fine, it’s a shooter. You shoot things. I get it. I just feel like it’s a waste.

One new thing from the trailer is all the slime/grotesqueness that id loves. The monsters have always been ugly but I didn’t think there’d be organic guts on the side of skyscrapers.

I just wish they’d double the enemy count to make it more arcadey like Doom.

Why, in 2011, is this still considered interesting gameplay at all? Oh look, here I am, in a vast ruined city. What’s the most interesting thing to do here? I know, fight death chimps. And extra tough SuperDeathChimps. Hey, there’s a living thing in my environent, what will it do? Ah, all out psychotic charging attack. Of course. Rinse, repeat x 5000.

Hugin totally stole my post. The engine looks great, but yeah, this.

It’s not the fact it’s 2011, it’s that you’re old, gramps.

Nope, it’s just that mankind is too limited to create anything more awesome than first-person versions of Robotron 2084.

Because, you know, Robotron 2084 was pretty fuckin awesome. First-person on top of that is ne plus awesome. Can’t get much higher than that, unless you add flushable toilets.

I’m with you Hugin. It is a shame. I’d much prefer to explore an environement like that in a game like Fallout 3, like WarrenM said earlier. But hey, I’ll take it. It’s not ideal, but it’s along a spectrum, you know? It’s still better than a shooter where you’re just going down a series of dark corridors instead, like Doom 3. Way better. I agree it does seem like a bit of a waste of a huge world that they’ve built, but hopefully outside the missions, there’s a bigger story that’s really involving, and at the very least the mechanics of the combat seem really solid.

Comparing the combat in that video to Robotron is a pretty big insult to Robotron.

DO NOT SPEAK ILL OF THE ROBOTRON

I’m still sick about the fact that I somehow lost my copy of Robotron X when I left college 15 years ago.

I mean, srsly, an involving story? In an id game? They’re maybe going to pull off some reasonably good driving physics and crafting minigames in addition to their normally excellent shooty-shoot, but expecting anything but a tissue-paper-thin “go to point X to get gadget Y to defeat foozle Z because OMFG we’re countin’ on you!” is setting yourself up for unbelievably epic disappointment.