Does Rage work with nVidia cards?

It’s going to be interesting to see how it turns out. I get the impression (perhaps the wrong one) that PC gamers were a lot more excited about this game then the console crowd. But the problems on PC are scaring off (and pissing off) a lot of people, which is probably hurting what might have been their biggest source of sales.

But here’s the thing about multi-platform releases - if one is a mess they all suffer, even if the other platforms aren’t actually as messed up. So New Vegas suffered from early reviews about disastrous issues for some reviewers on 360 systems even though PC problems were less severe for most people.

Not all Nvidia users are having success, but the vast majority of people having problems are ATI users. Nvidia seems to have had a better handle on what was needed to make the game run then ATI.

Works perfectly with mine. No issues whatsoever, graphics is beautiful and framerate buttery smooth 60 constant. GTX560Ti here.

I do have applied some tweaks for better graphics.

Its been working fine now with my GTX460 1Gb.

I used the first config option posted here :

http://forums.steampowered.com/forums/showthread.php?t=2156747

Changed the resolution in that first config to 16:9 , but thats about it.

Subway Town looks great. Really good, both the scenario and the characters that populate the hub.

But, the npc flicker reappeared in that town! Damn, so much for the bug being fixed by AMD. :/

BTW, I am using these parameters:
“C:\juegos\Rage.exe” +set com_allowConsole 1 +set com_skipIntroVideo 1 +cvaradd g_fov 10 +cvaradd g_playerhealthIncDelay 20 +cvaradd g_playerhealthperSecond -0.45 +cvaradd g_playerhealthRegenDelay -3

It makes the health. regeneration start before and it needs much more time to regenerate. I am also playing it in Nightmare.

Yeah, pretty gorgeous on a GTX 580.

I don’t think anyone would even mention it except that in the marketing run up, id was banging the “awesome story and compelling characters” drum incessantly.

Alright, thanks. If i can trade em off down the line so much the better

All about the tech and the gameplay, you mean. ;)

I know previous id games, they don’t have a compelling plot, true. But they also didn’t have vehicles in them, and that part of Rage is fine. I was expecting something mundane and trite in the plot in general terms, but apart from that, the setup and execution of the story is baad and some of the dialog from the “main quest” is cringe-worthy.
Curiously, they have made a much more acceptable job in the npcs and dialog from not related to the main quest, like the random people you find and the ones related to side quests.

Well, didn’t they do the same thing with Doom 3? We should have a pretty good idea by now what they consider awesome.

Is this for real or is Kotaku just making fun in photoshop?

It’s more of a worst case scenario but yes, it’s definitely a legitimate screenshot from an ATI rig.

Ouch.
If Rage was a game about psychological thriller and virtual reality I might’ve called this a feature of a dreamscape breaking down (it does reminds me the retro style of Darwinia).

Also, reading what Carmack is saying over Kotaku I think it’s clear that: Rage was designed as a console game, the new engine is basically designed as a multi-platform authorship with console being its prime staging point for core specs to aim for. Id no longer views PC as a viable business, much like Epic.
Well, they’re owned by Bethesda now, much like Blizzard is now trolled by Activision.
B@PCE Id. Carmack got done. He’s Todd Howard’s little grease monkey now. Just remember, John: NO SPEARS!

Dude, do you have to do your defiant “the game industry sucks” dance in every thread? Yes, the ATI issues with RAGE are shitty, but don’t act like this is the first time in history this has happened to a game. I’m pretty certain folks understand your position on Blizzard by now, too.

I don’t think it’s fair to describe Carmack’s viewpoint as “PC no longer being a viable business”. If he thought that, we wouldn’t be getting iD games on PC at all. His position is that one can either target the high end platform (PC) with the design and produce a console version that misses key parts of the specification, or target the consoles and produce a PC version that can incrementally scale upwards to take advantage of the extra performance. And given that and that the console customer base is substantially larger (which it is, there’s no doubt about that), they opted for the latter. I would really like it if companies went for the former, but I can’t really blame them from an economic standpoint.

It is all he has to live for now that his beloved hobby has gone to the consoles. Don’t take that away from him, too.

LOL WOT?
Gaming never left consoles in the first place. It’s more that consoles are attempting to become more of a PC without any of the user privileges that come with a PC, if anything.
Are you a moron?

So much doom and gloom, meanwhile I am having a blast with most fun (and dare I say, best) id game ever released.

Are you sure? Doom was pretty rad.