Some super sweet wrap around screenshots :

http://widescreengamingforum.com/node/17576

You seem to hold PCs in an idealistic view that never actually existed. There always were and will be bugs and conflicts with hardware and software. It’s not different now than it was in some “golden age.” The consoles always had their share of bugs too. I’ve gotten several lockups on any console system that I’ve owned.

The irony is that Carmack has done a huge amount of pushing for hardware and software PC tech and videogame companies to make the end user experience smoother. The point of all his criticism of the PC isn’t to slam its viability as a vector for software sales, it’s to improve it.

You do understand that Activision has no control over Blizzard, right? Blizzard is entirely independent as far as decision making and such goes. It was part of the deal.

Not everything is an industry conspiracy.

Nice, i just made some captures showing that the interiors maybe aren’t as pretty as the exteriors, but they are still good (if you don’t put your nose touching a wall :P)








Doom was pretty rad for 1993, and Rage is pretty rad for 2011.

If id ever does release a high rez texture option, via torrent or some such, this game will be off the charts. The level design, artwork and lighting is just top notch.

This is probably more representative of what people are dealing with. The real problem is that those corrupted/artifacted textures (or whatever is going on there) are constantly changing. It creates a very distracting strobe type effect that makes playing the game for any stretch of time utterly unbearable.

And on top of that, who knows if they will ever be able to fix the pop-in. It was the first thing I noticed in the game and it’s probably here to stay even if they fix the other texture oddities. At any rate, enough of the doom and gloom… I still have hope ATI will get their act together.

I’d agree with him, but I’ve never really liked an id game much before this one. Certainly Rage is the best single-player game they’ve ever made. Doom and Quake were novelties, but not interesting enough for me to bother finishing them.

What, that buggy piece of shit? Do you not get how dumb you look pretending PC games were never bug-ridden until just recently because of consoles? PC games don’t need consoles to be a mess.

I’ve seen both those examples of artifacting in trying different drivers and fixes. As of right now the fixes I mentioned earlier this morning are holding up pretty well and I’m now to the Dead City. Speaking of which, am I the only one a bit underwhelmed by the graphics in here? There is a certain “fuzziness” to everything that seems different then in other areas. Its nowhere as crisp as Wellsprings, for example.

One odd thing was that I took the Cuperino back to the Hagar settlement so I could attempt the race the mechanic there offers. The race was in the buggy, and when I was done it put me in the buggy back at Hagar’s. I drove back to Wellsprings and put it in the garage, then realized the Cuperino wasn’t in the garage. So I drove back to Hagars and there is was, parked in the mechanics shop. Meaning now my cars aren’t together at Wellsprings like they should be. Not sure how to fix it as hiking between the two bases makes no sense. Maybe racing in Wellsprings will bring them back together?

Well, after 6 or so hours…I have to say, I love it. Pacing is wonderful, combat is intense, and it is just fun. No great drama, no melodrama, go and shoot. Some wonderful gimmicky weapons - mind control darts, electro ‘dont stand in the water’ darts, exploding RC cars…exc. I’ve been waiting for a retro shooter, and id delivered. Sure there is some repeat of areas…I don’t care, it is all about blowing stuff up. What is nice is returning to some places, the carnage from your last visit is still there. I even got a ‘Oh no HE’s BACK’ vo.

“Rage has stopped working” when trying to enter the Shrouded Bunker. Yay! This game is such a series of ups and downs.

The mission on the well is much better done than average. It feel like was the first one made, and was made as good as possible to show it as demo to the press. The openworld is amazingly desert-y and sand-y :3

OK, so I verified my game cache and got into the Shrouded Bunker … I died and reloaded checkpoint, which is outside again. Tried to enter, crashing again. Lordy…

It’s enough to make you grateful there’s no PC SKU for Gears 3 yet, eh, Warren? ;-)

Aaand crashing again. FFS…

Except he neither says nor implies anything of the sort. That it is no longer viable to prioritise high-end PCs over consoles doesn’t mean that it is not viable to develop for PC at all. If it wasn’t viable, they wouldn’t release it at all. If you abandon the histrionics you will have to accept that the PC platform will have to share space with 360 and PS3. That still doesn’t mean these games cannot be great.

Correct. Carmack said as much in his video interview with PC Gamer from E3 back in June. When beginning the project years ago the decision was to develop with the 3 platforms equally weighted. He apparently believes that was a mistake after seeing the explosion in PC power over that time period, and will take a different tack in the future:
[INDENT]"When we started on the game six years ago, I looked at the consoles and said ‘These are as good as the PCs that we’re on here’, and our development strategy was set up such that we basically developed live on all the platforms there. And now when we’re looking at PCs that have ten times the horsepower of the consoles… I’m making a large change in my direction, just saying ‘We should be focusing on building things efficiently on the PC and [then] deploying on to consoles.’ And we didn’t make that as crisp of a distinction as we should have."

[/INDENT]Kal

124.9 Mb patch?

RAGE defaults to lower video settings to allow the game to work on a
wide variety of hardware and software configurations.
Unfortunately, it is not possible to anticipate all possible graphics
driver issues in combination with unique end user hardware and software
configurations. For this reason RAGE does not automatically increase
video/graphics settings as this could result in negative side effects
on specific hardware and software configurations. The original release
of RAGE does not expose many video/graphics options for people to tweak
because some of these settings, although desirable from a quality
perspective, simply will not work on specific configurations either due
to hardware limitations and/or driver bugs. Due to popular demand for
more video and graphics options, this patch updates the video settings
menu and exposes several quality and performance settings. However, not
everyone may be able to increase the settings due to hardware limitations
and/or driver bugs.

I’m having fun with the game, or at least some parts of it. But these invisible walls are annoying. Why do you put a jump key if you can’t jump over ANYTHING? There’s are some obstacles no taller than a foot you can’t jump over.

I like how the mutants move, they can be pretty good at evading my shotgun blasts.