I would agree, and to get voice talent like John Goodman , he seems totally under used in this game.

I’m not surprised about the lack of use of Goodman, that is typical of recent Bethesda published titles. They get a big name and then only use them a little so that they can save some money. Oblivion made a big deal about Patrick Stewart, but his character dies in the prologue. Sean Bean was the other big name they used, but he has relatively little dialogue. Fallout 3 is similar - Liam Neeson is Dad but he has only a handfull of actual lines. New Vegas is about the only variation, since they got some bigger names to be companions.

So I never expect to hear much of the “big names” announced for voice acting in Bethesda titles. I’m pretty sure the same will hold true for Skyrim.

So where’s the cheapest to get this for PC?

I do wish Bethesda would get some more varied voice actors for the generic characters. All these hardened people living out in the desert in a dead world just sound like video game voice actors.

One thing they do get right, though, is giving everyone a name. You may never speak to them, but its a subtle way that helps with immersion. Its not another townsperson you can’t interact with in Wellsprings, it’s Dallas. And so on.

Speaking of which, am I the only one who thinks this is taking place somewhere around Houston or Dallas? There is definately a Texas twang to some of the NPCs.

Whenever someone starts a sentence like this in the Rage thread, I quickly scan to the end. Yup, it’s always an Nvidia card.

Yeah, Nvidia users are experiencing far fewer issues. Most of the Nvidia complaints I’ve seen on the official boards tech area are about pop-in, not the artifacting and other stuff ATI users have seen.

The game seems solid after the patch with my ATI 6970. I didn’t notice any more artifacts. I got rid of the Rageconfig.cfg and used the in-game options. I also bumped it up to FOV 90. It looks good. The only major annoyance left is the mouse pointer sensitivity within the UI screens.

Game was working awesome for me but now it crashes in the exact same place every time. I’m going to turn in a mission fairly early in the game. I’m supposed to take some medical supplies to Dan. I hop on my buggy, turn right, go over a bridge and BAM! Frozen solid every time.

Game worked great up until then.

Damn

I just did the first subway mission for Red. I finished it off with my fists and the ‘quad’. Yes, the two tentacle beasts…with my fists! It was a total Doom moment with photo realistic graphics.

So since the update, this is now happening. I thought it might be heat at first, but my temps are all fine. It also only happens when I’m in a vehicle and another vehicle explodes. It’s done it out in the world driving around as well as during combat races.

I might have to turn in my gamer card. Playing on Hard is getting to be too hard. Not because I get killed (health regen + defib makes surviving easy) but because I’m running out of ammo. Almost every round gone after clearing out a bandit garage. Is there any way to get ammo other than looting it off enemies? I don’t see any in the first seller’s inventory.

There are a number of complaints about the patch causing problems.

The shop interface is kind of vague and I missed it at first as well. There is an arrow to the right of the list of items and it switches to ammo. The shopkeepers seem to have an unlimited supply of ammo to sell you, but you can only hold so much. Another trick is that on the sell screen an icon at the bottom as you click each item in your inventory tells you if it can be used in crafting or if its just for selling. Be carefull, though, as sometimes is says “$” when you might want to keep it. Like assembled lock grinders, for example.

It’s on a different page, but vendors do sell ammo.

Awesome, thanks for the tips!

Some thought about Rage.

The game feels a bit schizophrenic. It doesn’t know if to be an “old school” game or a “new generation” game. Sorry for using these shorthand expressions, i suppose you know what i am talking about.

For example, the strongest point of the game is the FPS part, the shooting in usually interior levels, that part is great in the weapon’s feel, the sounds, animations, AI, variety thanks to ammo types and gadgets, 60 fps, etc. That part of the game, even with the novelties it does have in comparison with the past id games, it feels inside the “old school” realm, i mean, it’s a fast pace action shootfest against fast jumping mutants and cool bandits and soldiers with shotguns, machineguns, etc.

But that “old school” part of the game is, and allow me the expression, “contaminated” by a more modern game design, like the health regeneration, the generous defibrillator and the low difficulty in general. So in the end it doesn’t have the same feeling as the old id games.

Does that mean they wanted to make a more modern experience? If that’s the case, why did they make a plot that sucks so much? Because if they wanted to make a old school experience i could understand it, but in modern fps if you make a fps with focus on the single player experience, you need a more decent storytelling.

There is an exception where old fast arcade combat and bad or void story is “allowed” in modern gaming, and it’s when you game have a strong coop component, like full 4 player coop in the campaign. Then people doesn’t see your action as shallow and they ignore the story, the focus is in playing with your friends.

My point is,
-If they wanted to make a “modern old school” game, they should have added a stronger coop component. It’s “in”, for lots of people is the way to play these games.
-If they wanted a proper old school sp game, they shouldn’t have been so generous with the difficulty and health.
-If they wanted to make a true modern game, they should have cared more for the story, atmosphere, an open world a bit more developed, etc.

So far, I’m really not keen on the mission design. If you let me find that Juno guy and the big obvious satellite alignment switch before I receive the quest for it (which is fine), why can’t you let me tell the quest giver right away that I’ve already found him / turned it on (well, I would have)?

I’m having a really hard time with this one also. I’m playing on hard and I suck with the sniper rifle. I am getting the upgrade, so that’s not the problem.

It’s pretty hard to hit the mutants while they are running, so if there is no easy target, try to wait until the closest mutant reach the guard (it will stop there) to snipe the mutant just before his attack connects.

Could this be what I think it is?

[/spoiler]