Some thought about Rage.
The game feels a bit schizophrenic. It doesn’t know if to be an “old school” game or a “new generation” game. Sorry for using these shorthand expressions, i suppose you know what i am talking about.
For example, the strongest point of the game is the FPS part, the shooting in usually interior levels, that part is great in the weapon’s feel, the sounds, animations, AI, variety thanks to ammo types and gadgets, 60 fps, etc. That part of the game, even with the novelties it does have in comparison with the past id games, it feels inside the “old school” realm, i mean, it’s a fast pace action shootfest against fast jumping mutants and cool bandits and soldiers with shotguns, machineguns, etc.
But that “old school” part of the game is, and allow me the expression, “contaminated” by a more modern game design, like the health regeneration, the generous defibrillator and the low difficulty in general. So in the end it doesn’t have the same feeling as the old id games.
Does that mean they wanted to make a more modern experience? If that’s the case, why did they make a plot that sucks so much? Because if they wanted to make a old school experience i could understand it, but in modern fps if you make a fps with focus on the single player experience, you need a more decent storytelling.
There is an exception where old fast arcade combat and bad or void story is “allowed” in modern gaming, and it’s when you game have a strong coop component, like full 4 player coop in the campaign. Then people doesn’t see your action as shallow and they ignore the story, the focus is in playing with your friends.
My point is,
-If they wanted to make a “modern old school” game, they should have added a stronger coop component. It’s “in”, for lots of people is the way to play these games.
-If they wanted a proper old school sp game, they shouldn’t have been so generous with the difficulty and health.
-If they wanted to make a true modern game, they should have cared more for the story, atmosphere, an open world a bit more developed, etc.