Hah, just found the teeth… the rest of the easter eggs seem a bit weak so far, but I have to give it to them, I wasn’t expecting to see those in the game. Nice.

I had to use walkthroughs found on the web, but I was able to find the Wolfenstein, Doom and Quake rooms. They were pretty neat.

I played a good amount of RAGE this weekend. I’m really enjoying the game. I find myself addicted to upgrading my car and just completed the first round of Mutant Bash TV, which let me acquire a Cuprino class ride.

Speaking of Mutant Bash TV, it seems a little unfair that I have to expend all of my own ammo to compete. In the races I’m provided a certain allotment of weapons and devices to use, but in MBTV, I’m stuck with whatever I brought in. I got a couple of refills during the first round I played though, but nowhere near enough to return me to my pre-MBTV ammo count. Certainly the money I win is enough for me to restock at least my regular ammo, but it’s still a little irritating.

MBTV also reaffirmed my feelings on the shotgun. It just doesn’t have enough spread and enough power, at least on Hard difficulty.

I’ve been selling everything but the crafting components and ferrite (or whatever). Is there any good reason to hold onto oil/gas cans, or any other non-crafting loot?

I never found a use for the random items like oil/gas cans, books, etc. I sold everything with the $ on it, but kept anything that could be used for a recipe (even the ones that said ‘Recipe unknown’ underneath them).

Rather than name dropping Easter eggs, I’ll tell everyone about my experience playing with both the gamepad for driving and mouse and keyboard for shooting.

It works great. When you enable the gamepad it switches all the interface icons to button keys, but it’s not hard to remember to press E or enter or arrow keys. (It’s 2011 and game developers still think we want to use enter and arrow keys, lawl.) I’ve enjoyed the driving parts with the gamepad. I don’t play a lot of console games so the arcade racing is new enough to be interesting to me.

There’s only one annoyance. I have to drop the gamepad on the carpet so I don’t hear it vibrating while I’m playing with the mouse and keyboard. It’s still worth it.

What? MBTV is mostly all small mutants, and they die from one hit of the shotgun, if you aim for the chest. Just wait until they are in the 0-3 mts range.

I changed the controls for the vehicle (in keyboard). keys cursor for movement, space for shooting, wasd for the 4 items, q for using it, shift for turbo, control to handbreak. I thought on trying the 360 pad once, but in the end i forgot about it.

Yes, I don’t know why everyone complains about MBTV. I don’t want to spoil anyone with my simple strategy, but once I came back there a second time I won easily on Hard.

It feels like nitpicking design decisions again. I suppose it’s odd. But it’s not difficult enough to matter.

MBTV also reaffirmed my feelings on the shotgun. It just doesn’t have enough spread and enough power, at least on Hard difficulty.

Two words: Pop rockets.

That hasn’t been my experience, at least not consistently. If they’re right on top of me, yeah, one shot seems to do the trick. But even if they’re back only a couple of paces, it seems like significantly less damage is done. I play a lot of shooters on console, and while I won’t claim to be any kind of professional, I don’t usually have this much trouble hitting enemies at point blank range with a shotgun equivalent. Regardless, it’s not ruining the game or anything. I’m really really enjoying the game.

Are you having trouble hitting them or dropping them? They are very hard to hit even with mouse and keyboard because they actually dodge and run by you. They don’t always go down with the first shot, but it’s usually enough to stagger them and hit them again. Against any kind of ranged enemy I usually switch to something else or sprint and shoot them up close.

I just started playing, but I thought the opening was hilarious. You’ve been awake 20 minutes, John Goodman gives you a lift to his garage, hands you a gun and says, “I’m going to need you to murder my neighbors. By yourself.” And you do it, no questions asked.

How is it that a game can be in development 7 years and that’s what they went with?

Does the assault rifle ever become useful? Right now it feels like I’m throwing insults at bad guys, they die so slowly. The pistol is WAY more effective at taking guys out.

How is it that a game can be in development 7 years and that’s what they went with?

Remind me how the realistic plot of Quake went.

Does the assault rifle ever become useful? Right now it feels like I’m throwing insults at bad guys, they die so slowly. The pistol is WAY more effective at taking guys out.

It’s certainly been that way for me. Later on you get ammo for the assault rifle that is supposed to be better against armoured enemies, not to mention a couple of upgrades that make it more accurate. But I haven’t really experimented with it much as I much prefer fatboy pistol, sniper rifle and pop rocket shotgun.

The game is by the way too generous with the pop rockets, dynamite bolts and stuff like that that kills in one hit. Yeah, i confess they are awesome to use, but they should have a bit more of restraint in weapons like that.

There are two upgrades for the AR, buy them to improve the accuracy and recoil.

At long range aim to the head in bursts, at close range just unload the entire magazine on enemies :P.

At long range aim to the head in bursts, at close range just unload the entire magazine on enemies :P.

The thing is, at long range you might as well use a sniper rifle, or even the pistol. And at close range you might as well use the shotgun, especially with pop rockets. I can see the assault rifle being useful in theory at mid-range, but in practice it’s rarely worth the hassle of switching. It’s basically an “I’m out of other ammo options” weapon for me.

I used the AR quite a bit after getting the two upgrades. That is, until I got the Authority gun which is everything the AR is, but with more damage and a real scope.

Oh, hell, let’s make a little revision of the weapons. Btw, i love how you examine the weapons each time you get a new one.

Spoilers of weapons and ammo types! If you care for that.

Pistol. Typical starting weapon, but at least it’s done with competent talent.The default ammo is Weak after the first two hours of the game, but i still used against mutants if there weren’t a lot of them.

Fat boy: the magnum of Rage, high caliber ammo pistol with better damage and much better stopping power (important in this game). Good ammo, if not very original (it’s basically the same behavior as the normal ammo, just more power)

Fat Mommas: Even more power on this ammunition, making the pistol a cannon on you hand, but i personally didn’t craft a lot of this ammo, i prefer to use the tnt component for other types.

Killbursts: Good idea, and it feels good to unload in a instant 6 bullets on a enemy, but from a practical standpoint it was one of the less used ammunition for me, the reload is too slow for each shot, and the damage is not that good.

Shotgun: Good early weapon with the virtue of feeling useful even on later stages. Because the good ol’ shotgun always have a decent amount of omph, and like every other id game the combat at close range is usual. It’s a semi shotgun, so the DPS it can unload in seconds 7 or 8 rounds, making it useful for tough enemies.

Sawed-off double cannon shotgun: Twice the power, less range, much worse rate of fire than the normal shotgun. Having in account everything, the normal shotgun is on average better, but this version is still useful on occasions where you find enemies individually and not in groups, which is when you want to deliver lots of damage in one hit, even if the second hit, if needed, will be slow.

Pop rockets: One of the best ammunition in the game. Actually, one of the best ammunitions in videogames. Interestingly, it can be used also at very long ranges, but it does have a slight arc in the flight path, so it needs a bit of skill to use without wasting ammo. The damage radius also can be used to hit enemies behind cover without having to flanks.

Pulse shots: So they do more damage to robots and Authority guys (more to shield guys?). Ok, i truly didn’t care for this munition in my game. It’s much more precise than the other shotgun ammo, btw.

Assault rifle. Cheap post-apocalypse clonic AK assault rifle, it’s not very good, but it does have a high rof and the default munition is plentiful. The two upgrades of the weapon improves the recoil and spread of the weapon, making it more useful for medium range-far range engagements where the pistol feels weak and the shotgun is null (and maybe you are keeping the sniper rifle ammo for more important or truly far away enemies). Not the best weapon of the game, but it feels like like a decent polyvalent weapon to use when you don’t have time to think and want some to use both for close range and far away enemies, for individuals and groups. I suppose that’s the true feature of this weapon, flexibility, as you all have said there are better weapons for each individual case.

Feltrite AR round: Twice the damage to armored enemies, it should be pretty clear to know when to use it. One of the most rare munitions in the game, in the other hand, even if it’s not THAT good.

Will continue tomorrow.