Oh, hell, let’s make a little revision of the weapons. Btw, i love how you examine the weapons each time you get a new one.
Spoilers of weapons and ammo types! If you care for that.
Pistol. Typical starting weapon, but at least it’s done with competent talent.The default ammo is Weak after the first two hours of the game, but i still used against mutants if there weren’t a lot of them.
Fat boy: the magnum of Rage, high caliber ammo pistol with better damage and much better stopping power (important in this game). Good ammo, if not very original (it’s basically the same behavior as the normal ammo, just more power)
Fat Mommas: Even more power on this ammunition, making the pistol a cannon on you hand, but i personally didn’t craft a lot of this ammo, i prefer to use the tnt component for other types.
Killbursts: Good idea, and it feels good to unload in a instant 6 bullets on a enemy, but from a practical standpoint it was one of the less used ammunition for me, the reload is too slow for each shot, and the damage is not that good.
Shotgun: Good early weapon with the virtue of feeling useful even on later stages. Because the good ol’ shotgun always have a decent amount of omph, and like every other id game the combat at close range is usual. It’s a semi shotgun, so the DPS it can unload in seconds 7 or 8 rounds, making it useful for tough enemies.
Sawed-off double cannon shotgun: Twice the power, less range, much worse rate of fire than the normal shotgun. Having in account everything, the normal shotgun is on average better, but this version is still useful on occasions where you find enemies individually and not in groups, which is when you want to deliver lots of damage in one hit, even if the second hit, if needed, will be slow.
Pop rockets: One of the best ammunition in the game. Actually, one of the best ammunitions in videogames. Interestingly, it can be used also at very long ranges, but it does have a slight arc in the flight path, so it needs a bit of skill to use without wasting ammo. The damage radius also can be used to hit enemies behind cover without having to flanks.
Pulse shots: So they do more damage to robots and Authority guys (more to shield guys?). Ok, i truly didn’t care for this munition in my game. It’s much more precise than the other shotgun ammo, btw.
Assault rifle. Cheap post-apocalypse clonic AK assault rifle, it’s not very good, but it does have a high rof and the default munition is plentiful. The two upgrades of the weapon improves the recoil and spread of the weapon, making it more useful for medium range-far range engagements where the pistol feels weak and the shotgun is null (and maybe you are keeping the sniper rifle ammo for more important or truly far away enemies). Not the best weapon of the game, but it feels like like a decent polyvalent weapon to use when you don’t have time to think and want some to use both for close range and far away enemies, for individuals and groups. I suppose that’s the true feature of this weapon, flexibility, as you all have said there are better weapons for each individual case.
Feltrite AR round: Twice the damage to armored enemies, it should be pretty clear to know when to use it. One of the most rare munitions in the game, in the other hand, even if it’s not THAT good.
Will continue tomorrow.