Missions are around 10-12 minutes. Were you from America or Europe? If you are from Europe, maybe we could play them together.
Damn, people are bad playing the racing modes
http://cloud.steampowered.com/ugc/648743187033465810/C4DAF02C44409C880DFC111E6C1D4FEB2E8D50F8/
Maybe if they started to play following the objectives instead of trying to kill between them…
I’m in the US. Are any of the racing multiplayer modes good? I hope they’re not like the rocket rally in single player. I realize the AI is braindead in that mode, but it doesn’t seem very fun to me in general.
They all are like the rocket rally!
It’s curious, because they purposely didn’t make a normal racing mode in circuit. Even if that mode exist in single player.
There are four modes:
-Comet Rally: Some feltrite rocks fall from the sky at random, you have to pick them up and reach a special point to score points, the point changes position every 30 seconds.
-Triple point Rally: You have to reach three checkpoints (placed in a semi-random way, more or less they are usually one after the other) to win x points. If you reach the first in the checkpoint 1 and 2, and someone else got the third point, you “lose” the progress.
-Chain Rally: The same, but you win points for each checkpoint reached, winning score multipliers (from x1 to x5) if you get successive checkpoints.
-Carnage: Deathmatch.
I win lots of times, because most people are dense and haven’t noticed the behaviour of the checkpoint placement, after playing 2-3 rounds it was clear to me they aren’t truly random, you are supposed to predict how it will advance and if you can’t get the present checkpoint, you are supposed to race for the next point before anyone else. Apart from that, 50% of the player play the four modes ignoring the objectives, only killing dudes.
Juste
1904
Just finished the campaign, in around 11,5 hours. Still a few things to wrap up, minigames and races mostly and a couple of achievements that i will get with a little trying.
The campaign really picked up in the last half, but the last mission was a complete joke. I did not die once, not even close. And that was on hard.
All in all a good game with a few puzzling decisions, most notably the fedex quest nightmare in the beginning and for me at least subwaytown was a little undercooked. It felt like i ran through the missions in a couple of hours.
To sum up, fantastic tech, a lot of good stuff but game design that is at least 10 years out of date. I’d give it a strong 7 out of 10.
The coop stuff is a bit too tough for me to solo and doing it coop you have to do all the missions in sequence? Not so great. Why not just have an ‘easier’ setting for solo play?
Easier? It’s perfectly doable in Normal. Hell, it also can be done in Nightmare alone, if you are good. You say it needs an easier setting, i will add it also need an extra-nightmare mode.
Of course, in the end it’s just balanced for two, not for a single player.
The issue with the timed Wellspring map is that you’re forced forward all the time. I eventually did it, probably after so many tries that I had worked out where the worthwhile supplies were and memorised enemy sequences…
I was having a lot of fun with the next mutant level but it crashed on me. I had zero crashes with Driver 2 from ATI but Driver 3 solved a minor flicker problem while making the game a bit unstable for me. Sigh.
Need to finish this up so can be ready for BF3. I still have the alternate Chapter 3 from the Witcher 2 to clear up too… My wife is away this weekend. Every cloud…
If Bulletstorm is $8 from Origin I’m tempted to grab it just to compare lookers from the Unreal and Id engines while Rage is still fresh in my mind…
Juste
1908
I really enjoyed Bulletstorm, it felt really fresh. Just disregard the sophomoric attempts at humor and enjoy the manshooting.
We lead very similar lives!
I finished single player and did all the co-op missions with Naeblis. Overall this is what I’d call a “good” game. It didn’t do anything spectacular, but I had fun without the game ever pissing me off. I got what I wanted out of it: great graphics (except close textures) in an interesting new engine, and decent shooting. I really enjoyed the melee mutants and the run-and-gun parts, but shooting bullet sponges behind cover got tedious. The driving was also a pleasant surprise.
I tried a quick multiplayer match. It actually looks like it could be fun. Unfortunately it takes forever to get a match, it’s laggy, and no one knows what they’re doing. I think I’ll put the game to rest for now.
Gunny
1911
Interesting point that I hadn’t seen anyone else mention. I wonder if they are just going through growing pains in the open world genre, or if they will retreat to their roots; the corridor shooter.
I just finished. I played on the 360, so I didn’t suffer the technical difficulties my PC playing brethren did. Rage was, on the whole, a very bad game.
It was not entirely without merit, but the things it did well have been done better by other games and it brought nothing new to the table. There just wasn’t any reason to play it. The shooty was fun, but plenty of games have good shooty. The graphics were great at medium distances, but terrible up close, and in any event, nothing spectacular. Like L.A. Noire, the “open world” didn’t really contribute to the experience. The driving seemed tacked on. The story gave stupid a bad name. The worst was the reusing of already small boring levels. It just seemed like a lazy attempt to tack on length to a game that didn’t need it. There wasn’t any reason to do any of the optional stuff, and as a result the game seemed very tedious. By the end, I just powered through to see the ending, which was, as already noted, extremely anticlimactic.
I’m guessing that anyone who’s read this much of the thread has either played it, or decided to pass, but you’re on the fence, DO NOT BUY.
The only reason I finished it was because I promised myself I couldn’t move on to Batman until I did. Woo, Batman!
rei
1913
I bought it tonight for 33% off and it’s pretty bad. Not DNF bad though.
What I found weird was that the menu UI had no visual feedback on making selections. Both in-gameplay and out-of-gameplay menus, you clicked on a choice or button with no visual cue to show it was selected or chosen.
Just sloppy.
marxeil
1914
I suppose by saying its bad you weren’t referring to the lack of menu feedback. What else?
But not many have spiderbot!
Spiderbot was cool, certainly, but not enough to make it a good game.
rei
1917
Sorry if I was unclear. My assessment of it being bad was not based on the menu feedback but the squandered storyline and shooting gameplay. The shootiness was better than Fallout but it just made me want to play Borderlands instead.
Weird. I haven’t played Rage but the one thing I’ve seen praised by pretty much everybody is the shooting gameplay.
The shooting gameplay is fine, but plenty of games have fine shooting gameplay. The rest of the game is a mess.
“A mess” is a bit much. The ArmAs on release were a mess. DNF is a mess. The Precursors is a mess. Rage was a meat-and-potatoes id manshooter with a few tenative attempts by the company to expand into open-world, RPG-lite territory. The problem is that other companies have done the open-world, RPG-shooter stuff a lot better for a long time now, so id’s hacks at it are a day late and a dollar short. But I wouldn’t call the game a mess (unless you were a release-day ATI user, then, well…)