Railway Empire - Railroad Tycoon from Kalypso

Not from trains, anyway. I know there’s some measure of local transit (right?) but that would be it.

The train in question only really seems to be interested in running between the two endpoint cities. It sometimes stops at the resource nodes but never picks anything up.

Edit: Having watched LK’s videos, it’s pretty clear that I was just drastically overcrowding a single trunk line. I need a separate spur for those resource nodes and it should be fine.

OK, I grouse about video a lot, but this one (I’m watching the first of the ones you posted) really is crazy useful. Thanks again!

I reinstalled, and gave it a test run , here is how you set up what you want picked up at each station:

Thanks LK, I was unaware of that whole menu basically until I saw it in the video you posted. I appreciate all the help!

Its really a great game. :)

I believe you, the interface is just a wee bit counterintuitive for me. I’m figuring it out, though!

So what’s the deal with the DLC? Does it just add more maps or is there more to it?

Counterintuitive is the nicest possible way to describe that interface. I usually describe it with an hour’s worth of cussing.

I bounced off it hard on the Xbox. Take that counter intuitiveness and map it to a controller!

I bounced it off a few times, but found if I altered “Rail Network” to allow trains to pass each other (and just imagine there are signals, etc) the game was more fun for me. From the manual:

“This setting has very wide-reaching consequences for the games: if you choose “easy”, all your trains can pass through each other without ever triggering a conflict. However, if you choose “complex”, each track section can only ever be traveled on by one train. Your trains will be forced to wait for each other, and you will not be able to get around setting up switches,
sidings, and signals to avoid conflicts.”

Just maps, weather and a day-and-night-switch. Weather is tied to the maps though (in the campaign). The DLC really isn’t needed for any first playthrough.

I’d be careful with this. For me this would undermine the game’s strength and appeal.
Although there is more UI trouble coming later.

I can’t even imagine.

That wouldn’t leave enough game for me, I don’t think.

I actually found a good text and photo based tips guide:

Nice, thanks again!

I think I’ve been confused by how to build good signal set-ups in just about every train game I’ve ever played. And Railway Empire has me confused again. Unfortunately, @lordkosc, that guide is almost completely useless for someone like me, because I don’t know what situations he’s trying to build for or what the result is of what he’s illustrated. If anyone knows of a much more rudimentary guide, I’d appreciate it. As of right now, I know how to build the type of “passing lane” that they showed me in the tutorial. And it looks like maybe if I just put a stop signal in every entry point of an intersection, then the trains will do the best possible thing?

Put 1 stop on each end, with a BLOCK symbol, and you will notice the track become directional.

Also every signal you place on a line, becomes a blocker of sorts, so the train if it can will advance to the next signal, as long as there is no incoming train.

@lordkosc linked this upthread and I thought it was incredibly useful for exactly what you’re asking, hopefully it’ll help you out too:

@vinraith – That video WAS very helpful. Thanks for reposting it.

I’m having a great time with this game. Outside of the first Railroad Tycoon, I think it plays as well as any train game I’ve come across. I especially appreciate that (unlike, for example, the similar Rise of Industry) it’s not next-to-impossible to make a profit. I feel like a lot of these transport games like to put a lot of friction in the systems to force you to be really efficient. Not this game (so far) and I love it for that!

I’m working on the third scenario (crossing the Mississippi). I have to get lumber to the city on the Mississippi to get access to the other side. And Toledo (my starting city) has a lumber factory. I’m feeding it wood as quickly as I can now, but I can’t seem to generate any lumber to export. I assume I’m not generating enough to overcome the city’s native consumption–although I know I technically am doing so now, just maybe by not quite enough? The capacity of the lumber factory is really small (1.6). Will something cause it to increase?

The thing that frustrated me the most is being limited to 8 cars. I begged the developers on release to re-visit this so we had more realistic trains and it would also mean we could cut down on traffic. They wouldn’t do it. 8 cars is so lame, as one of the most grandiose things about these types of games was the joy of seeing a huge diesel engine pulling 24+ cars of ore. The fact this isn’t a thing degrades some of the biggest thrills I get of this genre.

Like @Nightgaunt I’m really enjoying this one (and expect I will be for awhile), but this does make me curious what your preferred alternative train game is. Apparently I’ve been missing the genre more than I’d realized!

Apparently all I had to do was ask the question, and then my industry started cranking out enough lumber for export! My instinct was right, I think–when you feed in enough supply of raw resources, then the industry will increase its capacity–I just didn’t wait long enough!

Ironically, the city I need to feed lumber to for the scenario got an open industry slot and I popped in a lumber factory there and that made the whole thing MUCH easier. So I don’t need the lumber from Toledo, but now I’ve learned how the systems work, so… cool!