One of the nice things in MOW was that you could take control of one character/unit and do all the movement/aiming using normal wasd controls with mouse aim (if I remember correctly). Remember controlling a sniper was pretty handy.
I could’ve mixed things up, since it has been a fair bit of years since that video was made.
Thanks for the recommendation, I think I will heed it and start with S:HoWW2, following it with Faces of War-- both games have been in my backlog for too long!
I really wish you hadn’t showed me that until it was available. Because now I want to play it and it won’t be out until Fall 2017. Which probably means the first half of 2018.
Thanks. Looks like a game I will definitely want to play.
They Are Billions is a strategic game where you build colonies and armies and manage resources. As with Lords of Xulima, there is no single game as the main inspiration. It shares aspects from the classic RTS like Starcraft, city building and resource management like Anno or Age of Empires games, army management and tactics like war games, and even some tower defense games. Combined, you get a unique playstyle, just like how Lords of Xulima was.
Yes, it is a real-time strategy game, but don’t get too nervous. You can pause the action to make the best strategic and tactical decision. In Pause Mode, you can place structures to build, give orders to your army, or consult all of the game’s information. This game is all about strategy, not player performance or the player’s skill to memorize and quickly execute dozens of key commands. Just pause the game, take all the time you need to decide what to do and then unpause it to watch the show.
I really like Rozalski’s art, but I feel it’s lost something in the translation to a game - the impact the art has is to see these huge mechs out of context and contrasted with simple pastoral images. It really fires the imagination to fill in the blanks of how these things got where they are. The game takes away that mystery and substitutes what you could be imagining with a generic RTS.
Thanks for making me check back on Soldiers: Heroes of WW2. Was I missing out!
I have played and loved the Monte Cristo titles that were released around the same time (mainly 1944: Battle of the Bulge), and while they cover similar ground this game blows them out of the water in terms of sheer amount of freedom and level of detail.
The near-zero hand-holding and the sandboxy nature of many of the missions lead to a lot of emergent situations and memorable moments. I’m already on the British campaign and it’s shaping up to be one of my favorite WW2 games.