Real-Time Strategy all purpose discussion thread

For the most part, yes. It’s really hard to get a large enough concurrent player count to support online play in a RTS these days, especially if you’re a smaller studio. I love MP RTS, but you need to have a really solid AI/skirmish mode to fall back on. If you largely ignore it and focus just on MP, your game is sunk unless you achieve a critical mass of players right out the gate.