Goddamned greybears grognards and their Tombs of Horror, it’s time to move on to Thirsty Sword Lesbians* as Moon-touched Artemis intended!
* Which is, due to the turnless nature of the base Powered By The Apocalypse framework, and of course the thoughtful and subtle art of seduction necessary to lull your foes onto the tip of your rainbow hued blade, also technically a Real Time Strategy game.
That racing game you are playing? It’s in Real-time! And there is strategy (tactics) about when to press the break and shift gears based on the race course (map!). The cars are the units…(or are they players/opponents? Who even cares!)
Yeah, I mean, I didn’t at all follow the discussion leading up to this; I just got tagged on TTRPG shit. Virtually every Computer or Console RPG I’ve ever seen is absolutely shit as an actual roleplaying game; at best they’re branching storyteller machines awkwardly bolted onto an overly complicated tactical engine. But, well, for better or worse, that’s what CRPGs, JRPGs, etc., are and have been since time immemorial, and until we get functional AI that can GM half as well as a human, it’s the best we’ll manage, and it’s still a far cry from an RTS.
MaybeDungeon Siege came close, insofar as you could basically play it like a fantasy-skinned Ground Control.