I’ve been having lots of problems getting this to run smoothly, finally dropped it to 1080p (my monitor is 1440p) and pulled down shadow and blur quality to medium / normal, and used windowed fullscreen and I’m finally getting a consistent framerate at what appears to be 60 fps. Before that it felt sticky; doing a roll, the stars didn’t rotate smoothly, but about 4-5 times a second there was a slight pause, enough to throw the feel right off.
However, I’ve yet to eliminate another problem which often crops up in some games, and that’s a dramatic pause (1/4 second or so) immediately before any vocal sample plays. As you can imagine, in the middle of a firefight with lots of chatter going on, it becomes a slideshow until it resolves itself. Unity does this all the time, but I thought this was a custom engine? It drives me absolutely nuts and I’d pay good money to figure out how to fix it!
Also, as if that wasn’t enough, I keep getting cloud sync errors from Epic. Perhaps because I’m launching and quitting frequently trying out different graphic configs. I turned off cloud sync and, for good measure, used -EpicPortal on the shortcut, and that has certainly fixed it!
Anyway, not a great first impression, but hopefully once I get into it I’ll forget my woes. The controller still feels weird to use, but I tried the mouse and, well let’s just say I switched back.