Rebel Galaxy Outlaw

I like that the game just throws you right into the mix. Granted, it took me a bit of trial and error to figure some things out, but most of what you need to know can be found in the various menus.

For a game this combat heavy, autopursuit is a stroke of genius.

The mission waypoints could use some color variation, as a quicker way to distinguish between pirate/kill missions, trade missions, and probe missions. But thats a super minor complaint. After a few hours the navigation susses itself out.

My main motivator so far has been the upgrade path. Very eager to grab one of those other ships. ATM i’m kitted out with two combat lasers and a power generator. I can get 17 seconds of uninterrupted linked fire. More than enough to deal with these early low to moderate risk missions.

Everyone should join the various guilds. Opens up way more well paying missions.

Kudos to DD! This one is lookin like a winner.

Oh, and count me as a huge fan of the CRT effects. Inspired!