Rebel Galaxy Outlaw

Controls really are very poorly tutorialized. The game would benefit from a short “sim” teaching all the controls. You can figure it out on your own obviously but we expect more hand holding these days.

Left stick push for afterburners is awkward too.

I mean, even in “the old days” there was hand holding. It just was printed on paper.

So yeah, if there’s no manual (at least on PDF), the game needs to teach itself. 42-minute videos, however good they might be, are not solving the problem!

I want to say that Left Trigger for afterburners would be so much more satisfying, but I guess the autofollow is such a big part of the controls, that had to go somewhere. They still could have switched the two if they made autofollow a toggle instead of a permanent press.

LS down to toggle auto follow and LT for afterburner might be something I would like.

I’m playing with a controller, which is something I never saw myself doing, but it seems to work.

That said, I’m not at all for auto-follow being a toggle. Especially for head-on targets, it takes too direct an angle when passing a target. I find myself dropping autopursuit briefly and looping out for a bit of lag pursuit, so I don’t whiz right by the target and lose sight of it altogether.

I’m suggesting an option of course, it wouldn’t be mandatory.

No problems with the controls here, they already feel like muscle memory to me (XBO controller).

Question - I’m at a value of around 250K or so but still have the starting ship. I just upgraded my shields and now have a Tachyon Laser that I dropped a LOT of cash on but haven’t used yet (I had to get to work). I’m starting to worry if I’m throwing my money away - if I buy a new ship, can I move the parts from my current ship over (like my Shields 2, my upgraded hull, my Tracer and Tachyon Beam, ECM 2, and etc.)? How does buying a ship work?

That Travis tutorial video is great…I think I’m going to start a new game after watching it, in fact. I’d consider it almost a must watch, and it’s entertaining, too.

Everyone can stand down on the planned march on Epic HQ. I was able to buy the game this morning.

I’ve been having a blast. My only frustration with the game so far is pretty darn minor:

Pressing ‘B’ while at the landing pad sends me into space. I think my frustration here is two-fold:

  • I was expecting ‘B’ to be ‘back’ functionality and I’m not always going to be arriving at the landing pad from space
  • I’ve accidentally hit ‘B’ enough after landing that it frustrates me having to skip the cutscenes again just to get back down. Do that two times in a row and now I’m irked. This is obviously user error on my part, but it’s still annoying. :)

It really is a great game. I am definitely going to need to look into assigning the afterburner to something other than left-stick though.

I’m wondering if Left-stick click and A can be swapped. After all, A is used infrequently for things like autopilot, so maybe that won’t be so bad to be on Left Stick click. Only problem with that plan is that right now it’s possibly to loop the ship in an evasion pattern by turning with the right thumbstick and hitting afterburners. If your right thumb is doing the afterburners by pressing A, you can’t also roll the ship at the same time. But you can still pitch and yaw.

All your stuff carries over, so you won’t have to rebiy anything. See the spoilered response here: Rebel Galaxy Outlaw

While the gamepad controls are OK, I will agree with others that holding in the left stick for afterburners when trying to escape pirates is not a great experience. I’m trying to simultaneously evade incoming fire while holding in the same stick. Ick. My only only other problem is targeting being a bit goofy having to hold the left bumper plus D-pad.

Gameplay wise I’m loving it. Very much captures the privateer feel of scraping buy to start to build a better ship (I started on Veteran).

Random thoughts:

  • I’m going to dig out the old Sidewinder FF2 just to try stick + keyboard and see how it works.
  • Please remove (or allow to disable) B leaving a landing platform back to space. More than once I’ve ended up in space and blowing extra docking fees because I was trying to skip through transition scenes as I was docking.
  • Use of surround channels for weapon effects is fantastic. Really makes you feel like you are in the cockpit.
  • How come some purchase options list “trade in” automatically as part of the cost and others don’t? Can’t seem to determine what makes this option show up. Often I just sell the weapon/item ahead of time and then buy the new one.
  • If you are in a losing fight, don’t forget to try to surrender or pick the “can’t we just get along”? option. This has saved my butt several times, but doesn’t always work.

I am not connecting with this game at all. The first mission chain, (listed as “mild” danger), has killed me multiple times now and I’m not making any progress. I won a decent weapon over a game of pool but it seems to do almost nothing to the enemies and when I try talking to them they laugh and then kill me anyway.

Thus far the eight ball might be the only thing I’m enjoying and I have actual pool games for that.

I downloaded this from the Xi Jinping Store, and went back to playing the single-player-modded ArmA Antistasi.

It’s in the “play me” queue, but so is the new update to NMS.

I’m thinking I’m good for games for the rest of the summer.

I discovered that the A button also skips cutscenes. I got in the habit of using that when landing, so if you hit A one too many times it just takes you to the concourse.

I ran into this issue as well, but pay attention to the warning messages at the top of your screen. You’ll get a “You might be overmatched…”. When that happens, you can often talk your way out of the fight by talking to them by hitting the Select key. If they first refuse, you can try to keep talking.

Things went much more smoothly once I realized I could talk my way out of a lot of fights that were killing me. I also ran a bunch of safe local delivery missions until I could afford two combat lasers, which also made combat in Texas a lot more manageable.

Perfecto, thanks man!

Is there any way to include an auto-save when you auto-pilot to a new waypoint or something? Seems like I always die doing the third or fourth mission and then I have to redo all the missions again, LOL. I’m too afraid to deviate and explore because of worrying over losing time and having to re-do a bunch of stuff.

EDIT: If there are manual saves then I’m an idiot and never found them, I just keep relying on the auto save when you leave a station?

I like the save system. It’s a risk/reward thing. If you want to get more reward, you have to risk blowing up and losing the first 3 missions worth of work.