Rebel Galaxy Outlaw

While the gamepad controls are OK, I will agree with others that holding in the left stick for afterburners when trying to escape pirates is not a great experience. I’m trying to simultaneously evade incoming fire while holding in the same stick. Ick. My only only other problem is targeting being a bit goofy having to hold the left bumper plus D-pad.

Gameplay wise I’m loving it. Very much captures the privateer feel of scraping buy to start to build a better ship (I started on Veteran).

Random thoughts:

  • I’m going to dig out the old Sidewinder FF2 just to try stick + keyboard and see how it works.
  • Please remove (or allow to disable) B leaving a landing platform back to space. More than once I’ve ended up in space and blowing extra docking fees because I was trying to skip through transition scenes as I was docking.
  • Use of surround channels for weapon effects is fantastic. Really makes you feel like you are in the cockpit.
  • How come some purchase options list “trade in” automatically as part of the cost and others don’t? Can’t seem to determine what makes this option show up. Often I just sell the weapon/item ahead of time and then buy the new one.
  • If you are in a losing fight, don’t forget to try to surrender or pick the “can’t we just get along”? option. This has saved my butt several times, but doesn’t always work.

I am not connecting with this game at all. The first mission chain, (listed as “mild” danger), has killed me multiple times now and I’m not making any progress. I won a decent weapon over a game of pool but it seems to do almost nothing to the enemies and when I try talking to them they laugh and then kill me anyway.

Thus far the eight ball might be the only thing I’m enjoying and I have actual pool games for that.

I downloaded this from the Xi Jinping Store, and went back to playing the single-player-modded ArmA Antistasi.

It’s in the “play me” queue, but so is the new update to NMS.

I’m thinking I’m good for games for the rest of the summer.

I discovered that the A button also skips cutscenes. I got in the habit of using that when landing, so if you hit A one too many times it just takes you to the concourse.

I ran into this issue as well, but pay attention to the warning messages at the top of your screen. You’ll get a “You might be overmatched…”. When that happens, you can often talk your way out of the fight by talking to them by hitting the Select key. If they first refuse, you can try to keep talking.

Things went much more smoothly once I realized I could talk my way out of a lot of fights that were killing me. I also ran a bunch of safe local delivery missions until I could afford two combat lasers, which also made combat in Texas a lot more manageable.

Perfecto, thanks man!

Is there any way to include an auto-save when you auto-pilot to a new waypoint or something? Seems like I always die doing the third or fourth mission and then I have to redo all the missions again, LOL. I’m too afraid to deviate and explore because of worrying over losing time and having to re-do a bunch of stuff.

EDIT: If there are manual saves then I’m an idiot and never found them, I just keep relying on the auto save when you leave a station?

I like the save system. It’s a risk/reward thing. If you want to get more reward, you have to risk blowing up and losing the first 3 missions worth of work.

That’s not quite right though - I could fly to the nearest base to save my game and then do the missions one at a time. It’s just… you know, more FUN to be in space and tackling missions and such is all. I guess I’ll just have to do it the slow/boring way of returning to a space station every time something rewarding happens or each time I wrap up a mission.

EDIT: I think to make it an actual risk/reward and not just a time waster, you’d need to do something like Elite (or Dark Souls) does where death isn’t the end you just lose money/progress but the stuff you had accomplished was still accomplished. Of course, if I wanted to deal with that I’d be playing Elite, but this feels like it’s trying to be a bit more casual/fun than that?

I would like an autosave after completing each mission, yes. And there should be multiple autosaves, cycling between them, just in case you’re surrounded by seventy dreadnaughts when you complete a mission.

Gameplay wise it feels like Privateer. That’s good, you can’t have too much Privateer. Shooting ships feels good although I wish for a more pronounced hull/armor hit sound. Even with full manual aiming it’s not too hard to hit ships, unlike some other modern space games. Excited to get some more money and try out different weapons and gear.

The UI/instrumentation on the other hand seems like it was designed to be as difficult to use as possible. A retro font wasn’t enough, let’s blur it too! I’m trying to figure out if this ship I targeted is a bad guy or not and I don’t know the ships yet so I’m sitting here waiting for it to switch the display from the ship class to the allegiance and mostly just find out by getting shot instead. That’s when it’s even on the target display instead of automatically switching to the log screen at various points. Some notifications are displayed on the top right, but that font is even smaller and harder to read than the rest of it. Etc.

Just want to add a voice to the chorus of people saying using the gamepad is worth the effort for non-gamepad users. I dusted off the wired xbox 360 controller I bought years ago and never really used much. I have no gamepad skills at all. At first it took me minutes to line up a stationary mine, but after some hours it’s all coming together. I can dodge and cycle targets and flip to the tactical view all with ease now.

My biggest issue with the controls is that in the station menus you hit X to bring up the starmap, but in space X fires a missile. All too often when I want to bring up the sector map in space I end up firing a missile since I’ve gotten used to hitting X for the map.

I didn’t realize you can drift until the recent posts in this thread. I’ll have to give that a shot today.

I agree that the messages in the top right are way too small to read.

The log screen in the MFD also doesn’t help much since message disappear from that very quickly and as far as I know you can’t scroll back to see prior ones.

For targeting there’s the tactical overlay thing you can bring up by using the command menu. It’s at the top (hit Y, move stick up, Y again). It’s super useful and it’s the first thing I do now when an encounter starts.

Yeah, that thing is awesome and I love it. I use it all the time - scan first, you’ll get more pips to look at.

Also, I have taken to scanning the area after a fight as I almost always miss out on cargo floating in space from my enemies otherwise.

Is there a UI volume slider somewhere I’m not seeing? That loud CHIRRRP whenever you access a menu is going to drive me insane.

It’s worth noting it seems you can land at any time without breaking missions. I had a patrol mission where I got shot up so bad I had to go repair after the first waypoint and the other patrol waypoints were still there when I went back into space.

Hooray!

Well I finally managed to get the game, but I sort of hate the gamepad and trying to get my X45 working is a nightmare.

The game REALLY needs like a training simulator where you can fart around with controls and try to understand them. Hell my first 40 seconds of playing I left a planet and was under attack from a pirate with zero context on what any of my buttons even did. The cops took care of him but that sort of thing feels really crappy.

Going to try the gamepad again.

I just went to the mission board and picked up a bunch of safe missions with the intent of grinding out some credits before I let the main mission chain kill me again.

On autopilot to the first of these safe missions I got jumped (interdicted?) by some… thing that pretty much killed me before I could even orient to what was happening.

This may not be for me.