The EMP launcher is a secondary weapon. Wherever your current missile is installed, select that hardpoint. You’ll see it there on the left ‘in storage’ and you can install it.
Also at the main level of that menu there’s a ‘surplus’ option so you can see a list of everything you have that isn’t installed.
re: missions - there are a whoooole bunch of missions. Way more than the original RG. There are I don’t remember how many on the main story chain, a whole chain to develop the Bountiful Vista station, and a chain for most of the buddies in the game. NBD if it’s not your cup of tea, but there are lots. That Orzu mission isn’t a blocker, BTW - it’s totally optional.
Thanks for the conversation on this one. I’m in the game now, looking at missile launcher, I’ve got a swarm installed and I’ve got no choice for a surplus install of an emp launcher. My choices are uninstall current weapon and then install all the other usual missile launcher choices.
There is no “storage” listed anywhere.
If this isn’t a stop to the story then I’ll skip it and return to this several months from now when I’m done being annoyed by it.
It seems like you maybe sold it? That’d be my guess anyway.
You can buy another one later after you unlock the equipment bay on Bountiful Vista and then come back to it.
(FWIW all ‘green’ missions are buddy missions, non main-line)
Yep, suspect I sold it.
When I’m done being annoyed by this I’ll return to it.
Another FWIW - any ‘special’ weapons have a star next to their name, ideally so you take a second glance before selling or otherwise removing them. Keep an eye out-
I’m troubled by game design that allows this to happen.
I wasted at least an hour trying to figure out how to complete this mission, probably more like a couple hours.
The result is I’m not feeling like it was challenging or interesting not knowing how to move forward, what I feel instead is annoyed to the point I"m simply going to stop playing it. I may return to it, but more likely I won’t.
It’s hard to envision this was the intended goal.
rei
3173
Come on, it’s not the game’s fault you sold it.
If you think that’s OK game design we’ll just have to disagree.
rei
3175
True there be a mechanic to not be able to sell a quest item but onus still on the player to look at it and read.
stusser
3176
My ideal solution would be a popup if you’re about to sell an item needed for an active mission, “are you sure you want to do this?”.
Yeah, trouble is I get missions like this earlier than I have the ability to complete, in this case because the ship I had just wasn’t up for it.
So I grind on missions to get a better ship, which allows me to basically set this mission aside while I try to get the money together to get a ship to handle it, meanwhile I’ve accidentally sold it along the way, a really easy thing to do when you’re grinding to complete stuff for dough.
This in my view is complete bullshit game design that I even have the ability to put myself in a position where I can’t complete the very mission I’m spending so much effort working to get a better ship to complete it with.
But not to worry, I’ve got an easy solution for games that piss me off instead of entertain me, I quit playing them and play something else. ;)
stusser
3178
And that’s exactly why you want to avoid letting players thoughtlessly screw themselves over. A seemingly minor point of friction like that can throw players off the game entirely. Yes you can buy another quest item later on, but you have no way to know that at the time, you think you broke the critical path and have to google for it, or you just quit.
It lets you sell it because most folks eventually don’t want it.
It doesn’t pop a dialog because you can potentially buy lots of them and they aren’t all quest items. Depends on what order you hit it.
Did my best to call it out as ‘special’ with a special icon, and you have to explicitly enter your surplus and sell it - there isn’t a ‘sell all’ so you have to go out of your way a bit to offload it - and since it has special iconography to distinguish it and says EMP then ideally it should call itself out as what it is. In this case that didn’t read for you.
I can appreciate if that’s frustrating or not your bag. That’s totally cool.
It’s not ultimately a blocker or a brickwall for progression, and it’s on a small side chain which otherwise has only monetary rewards and no story blocking. It’s also the only one in the game like that for a weird side weapon.
JoshoB
3180
Sure there are, but they are locked away behind a lot of grind. Not exactly the same as scenarios in something like Wing Commander. I still like the game, though, but like I said, after a set number of hours I had my fill and moved on. ;-)
Different strokes! It’s aimed at a Privateer-like experience - but has a ton more missions than Privateer.
It’s also inextricably linked to economy to a certain degree - they economic system can be exploited for rapid cash gain.
I always liked that better than a straight Wing Commander story-based linear campaign.
I don’t think it scratches the same itch. It’s not about a relentless linear story progression without pause - it’s intended to be a mix of activities punctuated by combat. Anyway. Doesn’t have to be a game for all people!
There’s a world of difference between ‘screw yourself over’ and ‘minor point of friction’ - in this case, you’re not screwed. How much friction is debatable - especially since it blocks nothing, really.
This is ultimately an issue of degree of messaging. Happens. This game has a million moving parts and I did my best to polish them all the best I could manage.
Don’t feel bad Travis - this can happen even in AAA games. Assassin’s Creed Odyssey is mostly scrupulous in keeping quest items in their own unsalable category, but there are a few quests that require you to collect special items or drops that can be sold unknowingly if you’re not careful.
stusser
3184
What I was getting at is it really is a minor point of friction, but the player doesn’t know that.
The icon should really be a “This is involved with an active mission, do you really want to sell it?” message on attempted sale.