Rebel Galaxy the first was indeed fantastic, it had a unique approach that solved a lot of my problems with space combat games. I’ve lost all patience with the circlefest dogfight stuff that makes up the vast bulk of the genre, and that RGO seems to have re-embraced.
CraigM
3287
And, plot twist, the reason for that insanity is part of the games plot! There was a traitor Admiral trying to kill you
I think that the point of the auto-pursuit feature, though I didn’t use it myself.
KevinC
3289
RGO specifically avoids that.
stusser
3290
Well, no. It’s still there, it’s just automated. Which is better.
Is it? I haven’t played it, but I’m not sold on the idea that automating an annoying gameplay element makes it less annoying. It’s certainly not as good as just avoiding it in the first place, which is exactly what the first game did.
You should, you know, try it.
stusser
3293
Oh yes, it’s much better, although it does feel like the game is playing itself for you at times.
morlac
3294
Agree, it’s hard to explain the impact it has. Really needs to be played. I love both games as they scratch different itches with a little overlap. One thing throughout both…best music ever.
RichVR
3295
The auto follow is a great thing. And the game is a great game. Just not as good as the original. :)
There’s no demo, right?
RG had an astoundingly good sound track, that’s for sure.
There’s a refund policy. Sir.
RichVR
3298
No honorable man would abuse the refund policy thusly. You are undone sir!
From some dude’s review:
There’s more about the issue in the review, but the long and the short is that, yes, it makes a big difference.
As for comparisons to Rebel Galaxy, they’re apples and oranges, even though they share a title. Rebel Galaxy is a capital ship game and Rebel Galaxy Outlaw is an arcade space sim. And the fundamental gameplay of an arcade sim – space or flight – is working out the choice between turn-and-burn or boom-and-zoom. That’s the game right there. Complaining about having to turn is like complaining about having to press the fire button in a shooter.
-Tom
How much money do I need to give Double Damage to jettison the Privateer trappings of this game and just make a Wing Commander 1/2 style branching campaign? I just don’t think fighting generic pirates in generic systems is nearly as interesting as big tactical battles, wingman conversations, and cinematic storytelling. Ah well. At least the ship HUDs are beautifully reminiscent…
Greadle
3301
Small indie developers are much more likely to experiment with deep systems and mechanics instead of hand crafted content which is expensive and requires lots of man-hours to produce. Conversations have to be written and recorded while cinematics require even more specific steps. Travis is on the record for not wanting to work on games in large teams ever again.
For this company, Privateer makes sense as reference point while Wing Commander simply does not. Just my two cents, obviously…
stusser
3302
Tons of games from indie developers have those things these days. Not cinematics, but in-engine conversations and such, certainly, and in fact, RGO has them too.
Travis made Privateer rather than Wing Commander simply because that’s the game he wanted to make. And that’s fine, it’s just not really the game I wanted personally. Not everything is for me.
Abuse…the…
Fuck it, I’m stepping away for a bit. If Vin wants to shit on a game he refuses to even try, what the fuck do I know?
I think that’s a fair point generally, although there’s still a decent amount of conversational content in RBO (or seems that way from the couple hours I played). And if you’re willing to hit the same quality bar as WC1 (standard backgrounds, professional VO, fixed character portraits, phoneme-based lip-sync) it doesn’t have to be expensive in the way that mocap or hand-animated 3d models are. But, I could see the argument that that part of WC2 wouldn’t hold up as well today. They’d have a big fan in me, though!
I guess the complaint, such as it is, is that it’s an arcade sim at all when the previous game wasn’t. If it were an arcade fighter sim with a different name I wouldn’t even have noticed it.
That said, trying to figure out whether it’s not to my taste isn’t an attempt to “shit on” the game (per Brian’s post above), and I apologize if I’ve given that impression. Not everything has to be for me, I just prefer it when sequels to games I really like are. :)