So I’ve now been able to test RGO with a full HOTAS as well as two types of mouse control (virtual stick and relative) and the gamepad is still the best way to play. I mean it makes sense, since it was primarily designed for the gamepad, but it’s really night and day.
I mean those will be great options for those who want them, but a gamepad is ultimately the bees knees.
D’aww I wouldn’t have minded at all to conduct an intricate symphony of destruction, a bullet ballet, a missile mazurka and a weaponized waltz with my HOTAS in this game, but it’s allright, there are plenty ways to get that kick.
And with that I went from day 1 purchase to at a minimum of wait to hear how mouse/kb work with it and even leaning now towards not interested because I do not play games with a gamepad and have no interest in playing anything designed specifically for one.
In this case I think it’s odd mostly because historical precedent says that this genre is never designed with M/KB first, and it is almost always not the best way to play.
Some would argue that Freelancer is, but I’m going to utter sacrilege, and say I never liked Freelancer and thought its combat and spaceflight was very tepid.
Apart from that, what space sim was designed with M/KB foremost?
The original Wing Commander. Having said that, I’m with tbaldree, only gaming on a kb/m is a choice that eliminates a significant amount of great games.
This is just stupid. Insanely stupid. The game works great with mouse and keyboard, but because it’s not primarily designed for that, you’re not gonna play it?
Well, enjoy all those Freelancer mods for the rest of your life, I guess. You whiny baby man.