Thanks, good news about buying a new ship!
As for #3, it’s the mission log on the tablet view.
Gotcha! I don’t play with mouse that often so I imagine I wasn’t hassled by the button proximity since I don’t use it often ;) Will look into it.
@tbaldree is it true that the volume controls aren’t separate for sound effects and voices in the game? I heard a streamer mention that.
Right now there are just independent controls for sounds and music, not a separate dialog control.
Because I am a monster.
Nah, I’m good as long as there are subtitles.
My new goal is to get enough followers to warrant early copies of the next game by you guys. game looks amazing, watching some other streamers play now. Think I’ll go ahead and take my chances on whether I can play and stream same time. Can always play when not streaming I guess.
I thought the first game looked amazing, but I had trouble really getting into the broadside type gameplay, more of a fighter guy.
edit: the more I watch the more I realize the audio is definitely what puts it over the top. Everything from the music to all the ambient sounds and chatter. Loving it.
True enough, the sfx and radio really get the space-cowboy in you totally kicking. Plus, it’s fun knowing Travis did a lot of the voice acting, especially the lovable, rascally redneck, Richter Brust (you’ll see soon!)
Got yer abandon button moved around right here:…
Rebel Galaxy Outlaw v.83
Patch Notes
*Fixed some pool cue attachment issues on billiards NPC on Rasmussen
*Separate Dialogue Volume control (NOTE! Changed the way the master sound grouping volume worked to properly support this - you may want to re-adjust all volumes)
*Jump fuel is only consumed AFTER a jump, not BEFORE the pre-jump save - so repeated reloads to a save before a jumpgate won’t deplete your fuel
*Starvenger cabinet mission for Vista won’t erroneously warn that you have insufficient credits after purchase if your credits dip below the needed value
*background ships on stations are now static and use separate materials so your paintjobs cannot show on them
*Slight reduction in max random damage on risky jumps
*Tweaked a jumpgate animation
*Some new stencil artwork
*Fixed weird corner-case meeting mission waypoint placement issue
*Some texture updates on Sandhawk and Sonora
*Juno moved back a bit in the large garage scene so gestures can’t pass through the terminal
*Abandon Mission button in PDA log is red and further from Make Primary button
RichVR
1892
Who wants this game out now?
Wow, man, every dev should be as responsive as you are! Can’t wait to play.
AWS260
1894
Please tell me that there’s DLC planned.
And please tell me that the DLC is about your partner’s mother taking an interest in your business, and it’s called Rebel Galaxy In-Law.
Review of German magazine Gamestar is in. Final verdict is 80 of 100. Very good. They praise the setting, combat, atmosphere and graphics but say it could use more diverse mission types and can be grindy. Also stiff animations are mentioned. Overall super positive though.
I would buy that in a heartbeat, LOL
Love the headline: “In space, no one can hear you celebrate/be joyful.”
“In Space no one can hear you cheer” Is more accurate in the context but great translation.
Anyone who’s playing the preview (or Travis, I guess) - will this work ok on Steam Link? I want to play on the sofa, and since there’s no Xbox version I guess that’s the next best thing.
You can stream directly to an Xbox if you have a Miracast capable PC.
But there’s no reason it shouldn’t work with Steam Link, as you can just use it to mirror your PC screen.
OK, that seems promising. Is the XBO controller connected to the console or the PC in this case?