Rebel Galaxy was released on October 20, 2015.
Guides (prose, not video) have popped up. Haven’t read them, and I’d imagine to some degree they spoil the fun of figuring things out on your own. But they might be of help to anyone struggling to get going, particularly with combat.
[So You Want to Fly a Spaceship](So you want to fly a spaceship?)? A fairly comprehensive guide on Steam that has several contributors and is growing.
A guide that appears on an Eve Online site.
Rebel Galaxy beginner’s guide
There’s been a fair amount of discussion of this in the Space Game Discussy thread, but Rebel Galaxy deserves its own thread. For PC, Mac, XB1 and PS4, release date: “2015.”
The devs are Travis Baldree (Fate, Mythos) and Eric Schaefer (a little thing called Diablo). They’ve put their ARPG roots behind them for a space sim that was perfectly described by Thraeg in the other thread as “Firefly aesthetics, emphasis on capital ships, Star Control-like aliens, and a freeform procedural galaxy.”
Travis was kind enough to stop by last week and hand out temporary keys, so a bunch of us have been able to try it out, and the least we can do to reciprocate is highlight it with its own thread ;).
This Polygon preview describes it well:
Rebel Galaxy is all about big, hulking capital ships. These are vessels that have been around the galaxy a time or two, seen a few scraps and held out long enough to keep their crews alive. … Every battle in Rebel Galaxy has the potential to be a taut, setpiece event. And yet, Baldree and Schaefer told Polygon, their goal was to give Rebel Galaxy a warmth and an intimacy that will pull at players’ heartstrings. The men at Double Damage want players, in their roles as captains, to be free to roam across randomly generated galaxies, each filled with dozens of solar systems to explore and colorful factions to meet. They want players to develop relationships along the way, and to carve out a role in that galaxy that’s all their own.
Space Rangers 2 is one of my all-time favorites because of the personality of the universe. I’m hoping Rebel Galaxy brings that same sort of SR2 personality, the sense of being a solo mercenary/ranger/pilot carving out my own stories in a massive, wild galaxy.
And for anyone who’s adverse to dog-fighting space shoot 'em ups, this is not such a game. I suck generally at space combat, and found that in Rebel Galaxy the lumbering capital ships are much more to my speed. In several battles I was right on a bad guy’s tail, then alongside him, and keeping up using just a mouse/keyboard was not a problem.