Nixxter carefully picks his way through a nearby suburb, where we’ve seen someone loitering around. His leadership is still low, so he’s only got a 47% chance of successfully recruiting. But he makes the roll and convinces a new citizen to come live in QuarterTown. The new citizen has a single point in leadership, so referring to this poll, I count the number of folks in the leadership category and use this site to roll a number as follows:
The newest member of QuarterTown is Delta. Who’s in dire need of a hairbrush.
No offense intended to Delta, but leadership is probably the least valuable trait early in the game. It’s only useful for recruiting, and we don’t want to over-recruit since food is going to be a precious commodity until we get some farms going. However, in the longer run, leadership characters can be put to work adding morale. Nixxter or Delta are likely to end up pouring shots or preaching the Word. But there’s no sign of a church or bar yet. Which will we find first? Will QuarterTown be a religious sanctuary or a partytown? I hope we’ll last long enough to find out.
In other news from the first night’s forays, who’s a good boy? Who’s a good boy? Rowlf’s a good boy! While Tim James was gathering food, everyone’s favorite zombie apocalypse pug found a backpack!
This awesome bit of equipment adds two points to a character’s scavenging skill. A character can only have a single piece of equipment, so Tim James doublestraps his bitchin’ new backpack and passes Rowlf over to Jarrodhk, who is now a dual class fighter/scavenger with a dog. A pug. But a dog nonetheless.
While Tim heads out to get more food from a lightly infested farm (10% chance of danger, 23% chance of finding an item, 10 days worth of food), it’s time to implement QuarterTown’s health care plan. Illness and injury are inevitable. To minimize the downtime for the sick and hurt – and there will be sick and hurt – and to avoid potential deaths, we need at least one hospital. The only silver lining so far in our starting set-up is that we’ve got two adjacent hospitals.
First we have to get the zombies out. A Kill Zombies mission takes two days. If it succeeds and the tile is cleared, Ed Solomon will take four days to extend the barricade around that tile. With any luck, we’ll have our first hospital within a week. So Kyrios, Jarrodhk, and Rowlf sally forth for two days of zombie killing in an abandoned hospital (14% chance of a mishap). Stay safe, gentlemen. Well, gentleman. And lady. And dog. Stay safe, y’all.
To earn his keep, new arrival Delta is sent to scout out a school to the south. That’s the direction we’re going to expand. Let’s get a better look at what’s out there. Scouting reveals food and new recruits, and it identifies the number of zombies in that tile. It also reveals adjacent tiles, which helps us find the buildings we need and gives us advance warning of approaching hordes.
Meanwhile, Nixxter and Ed Solomon are left on defense. They break out a boardgame and hope that the 71 zombies milling around the walls – up from 69 yesterday – don’t attack.
The results and day three tomorrow.