Recent air combat sim recommendations?


#2356

Another thumbs up here for civvie sim stuff. A couple weeks ago I actually fired up FSX to fly from “curious” airfields. The last example was taking from an abandoned DEW site on the North shore, and flying to some other little airstrip nearby. In the ultralight. In the middle of the Canadian winter :)

Try looking up the DEW airfield IDs and flying from them, it’s a really neat “middle of nowhere” vibe.


#2357

Didn’t the Nevada terrain start off as a 3rd party thing before it was moved into DCS? Anyway, it’s certainly possible, I imagine it just takes a loooot of work given the size of maps needed, laying out the roads, rivers, airfields etc. I think the Nevada terrain was at least 20Gb download. :P


#2358

Or, Eagle Dynamics straight-up DGAF about the textured polygons we fly over in DCS and had consistently put the Nevada terrain at the bottom of its priorities.

Or there’s one guy, let’s call him Pyotr, who really actually knows how the whole terrain thing works in DCS. And Pyotr is one flaky son of a bitch.


#2359

Apologies in advance for another poll … but I know you love em!

My next buy will probably be a helicopter. I’m excluding the Ka-50 Black Shark since I already own that from way back in the pre-DCS World days. :)

So which is your favourite non-Ka-50 DCS chopper?

  • SA342 Gazelle
  • UH-1H Huey
  • Mi-8MTV2 Magnificent Eight

0 voters


#2360

Option 4: Sh1t b0n3rz, because I realized that I hated flying whirlybirds back in the LB2 days.


#2361

Created a Civilian Flight Sim thread.


#2362

I am a huge rotorhead—I think it is reasonable to say I’m the biggest rotorhead at Qt3—and my vote goes to the Mi-8, for a number of reasons.

  1. More interesting weapons. The Russians, through long experience in Afghanistan, a) built rockets of many and sundry varieties, and b) made sure to mount them on all their helicopters, even the transports.
  2. More interesting flying experience. The Mi-8 is a nice middle ground between more or less automatic helos like the Ka-50, and very manual helos like the Huey. Which brings me to…
  3. More interesting systems. The Huey is very basic; there isn’t much to it beyond what there is in the Spitfire or Mustang. The Mi-8 has an autopilot which isn’t as nice as the Ka-50’s, but still present, and it’s one of the more stable helos I’ve flown without being too sterile. It also has a curious manual Doppler navigation system, which gives you offsets but doesn’t feed them into any kind of navigational computer.

I recorded a fun SAR mission last summer, which gives you a feel for the capabilities of the thing, and for my helo piloting of limited skill. :P


#2363

I wish someone would come up with a game where you run missions as a medevac pilot. Maybe just a general helicopter sim of Vietnam, allowing you to run transport, medevac, or support missions. I remember the original Gunship had a Vietnam theatre, but I don’t recall there being others.


#2364

There was one in 2002 called Search and Rescue: Vietnam Medevac that sounds like it ticks the boxes. :)

I think the DCS UH-1H campaign has similar missions too.


#2365

Excellent, thanks. I’m swinging Mi-8 myself.

Hesitating only because I thought it may be a bit similar to Black Shark, and one of the Western ones may be quite different. I do like getting to grips with systems though!


#2366

It’s much more like any of the other conventional helos than it is like the Ka-50, in my opinion.


#2367

I installed DCS World, and I’ve gotten about five hours out of learning how to fly the Su-25T, and I’m probably only a third of the way through the training missions. I think I’m starting to sympathize more with the posters championing the simplicity of WW1 aircraft.


#2368

Ditch the “full real” craft, and purchase the LockOn 3 module for DCS. This gives you a nice handful of relaxed realism warbirds where you don’t have to sweat every single little friggin’ switch.


#2369

The Su-25T is one of the relaxed realism warbirds. Honestly, the more complicated easy ones are much harder to get to grips with than the easier complicated ones—for me, at least, switches are a lot easier to remember than key binds.


#2370

From a very short interview with Damon Slye at http://theairtacticalassaultgroup.com/forum/entry.php?b=188:

“I think the straight sims today, which I don’t want to mention, have no soul. They missed the mark. They miss the forest for the trees. They get all the minor details right, but don’t do a good job of letting someone experience the life of a combat pilot. When I play one, I don’t feel like I’m in World War I. Instead I feel like I’m sitting at my computer playing a computer simulation.”


#2371

See? He gets it.


#2372

Nice quote. And this is why I liked some of the old WWI games. They may have been terrible sims, but they combined fun with some sense of being in the war.


#2373

I don’t think he does get it.

By saying ‘they missed the mark’, he’s presuming to know what the mark is, and perhaps misses the point that there can be two or more different ‘marks’, that different people might enjoy.

Perhaps if he wasn’t so cagey about the specific product, the ‘mark’ he refers to would be clearer - although by mentioning WW1 it’s kind of narrowed down a bit… ;)


#2374

Flight sims seem the perfect home fir VR. Sittinh in a cockpit is where (current) VR shines.

Anyone know of any combat sims made from the ground up for VR? This may make me take the VR plunge.


#2375

DCS supports VR pretty well, including switch-flipping by moving a pointer with your gaze and clicking a button on the HOTAS.

And in recent leaks you can see they’ve also started on touch support!
https://www.youtube.com/watch?v=N2p7ksacS1E