In theory, altough haven’t tested yet.
At this point we have an active WW2 battlefield, tons of juicy targets and gameplay loop/structure taking into account scoring and goals.
This weekend I hope to flesh out with some more infrastructure / targets (based on other missions I looked at ~600 units is reasonable as long is late activation is judiciously used), put in a few easter eggs and then finalize the script. Also I’d like to see what I can do with some randomization. This is possible on a limited bases with the use of flags, etc.
Since A.I. as a character will be involved (lol) the hardest part will be to record all the dialogue, filter it, and then set it up with triggers. I’ll see if I can’t get my daughter involved to do a Shodan-esque performance. The good news, is that since Time Pilot is solo in this mission (not later ones), I don’t have to worry about JTAC, coordinated strikes, and the associated radio triggers. I’d say doing those, and getting them realistic is the real trick for a traditional mission.
So far, and most importantly, it’s really fun to build and play.
@midnight.mangler Normandy is awesome (need the WW2 assets!). Even if Time Pilot ends up sucking, as no doubt it will, the investment is solid. Spit is also fun. Nobody does fidelity like DCS and having such an iconic plane with that kind of cockpit and flight model is well worth it.
@Fishbreath You are going to cost me more money! Of COURSE the other side needs a go, and the Ka-50 in particular would be perfect for this. I’m thinking of something like “Time Pilot: Red-emption”.