Ohhh, this might make up for not being able to run Jane’s Israeli Air Force…

Holy crap. I still have my original Falcon 4 with the disks in the hardback 3 ring binders. If I had the time and hardware these days, I could make playing the current releases my full time spare time obsession.

It’s amazing how a “little thing” like being able to name the other pilots makes such a huge positive impact on the experience. Being able to have your best friend from college or your brother as one of the other pilots can make you take risks to save them, vs. them just being random names.

BMS storytime!

I’m playing the Iron Fortress dynamic campaign, where the ferocity of the North Korean attack pushed South Korea back to a line across the peninsula from Kunsan to Pohang. Now the Western powers are rallying, and my squadron is flying Block 50 F-16Cs from Kunsan airbase.

My first mission of the campaign was a destruction of air defenses run, loaded with a pair of HARMs and the HARM targeting system, to pop a few height-finding radars feeding directing AA guns sited in occupied Seoul. (Not sure I agree with the target priority, given that it isn’t 1944 and we aren’t carpet-bombing Dresden, but whatever.) I get the plane started, see a bunch of avionics faults, and frantically push buttons until I realize that the FAULT-ACK button on the cockpit dash actually acknowledges faults now. Turns out the plane’s fine. I pop over to the interactive map I linked a few pages ago, and figure out where I am on the airbase, so as not to taxi to a dead end. Turns out I do anyway. I do find my way back to the runway in time for my takeoff slot, though, and then I’m on my way, watching the HARM targeting system MFD page along the way.

The HARM targeting system is a podded, localizing sensor system for detecting ground-based radar emitters, which is pretty nifty. It’s a much better radar warning receiver for SAM systems than is the actual RWR; knowing a precise range is awesome. I’m minding my own business, just crossing over the front lines at 20,000 feet, when the RWR beeps at me, and a historical target on the HARM targeting pod goes active and starts flashing. Flashing means ‘missile guidance mode’, which is enough warning for me. I crank, turning half-away from the threat, and zoom in on it. It says ‘15’, and I forget what that means, so I sling a HARM that way. I like the HARM, and especially how it can fire across the body or even over the shoulder, if it has targeting information before it launches. A few seconds later, the emitter goes offline, and we proceed with the rest of the mission.

After launching our remaining missiles about 40 miles out from Seoul, we turn for home, and to my surprise, I survive. This is a first for me: missions on the opening day of the campaign usually end up killing me. I check the debrief, see I’m credited with an SA-15 kill, and look up the SA-15 in the tactical reference, and find that it’s the Tor missile system. That is to say, it’s one of the most dangerous short-range missile systems in the world. I was well within its horizontal range, and if I’d been either lower or slower, or if I had taken longer to turn away, I likely would have died on my first mission, again.

I hardly thought anything of it at the time, but it’s one of those little dynamic campaign moments: a threat I never expected nearly offing me well away from my mission target.

Storytime #2: the Small Diameter Bomb.

The JDAM guidance kit, a combined inertial and GPS precision package for regular bombs, was a smash hit in the late 1990s when it entered service, exploding onto the scene in considerably more inclement weather conditions than any previous guided bomb. Turns out that fins extend the ballistic range of bombs quite a bit, and so we thought to ourselves, “What if we added some pop-out wings?” That led to two weapons: the JSOW, Joint Stand-Off Weapon, a sort of glide-cruise missile, and the SDB, Small Diameter Bomb, a 250-pound general purpose bomb with a range, from high altitude, of more than 30 miles.

The target for the afternoon was an SA-2 site at protecting a North Korean airfield. From my squadron, a two-ship of F-16s would lead the way with HARMs to hit the radar, followed by my two-ship with eight SDBs each to hit the launchers, with air-to-air protection provided by a pair of Hornets from USS <i>Enterprise</i>. Before the flight, I went ahead and made myself some target steerpoints for each of the site’s missile launchers: SA-2 launchers are not mobile, so odds are they’ll still be where the satellite/recon imagery shows them. Hopped into the jet, fired her up, made it to the runway without getting lost, and got in the air with a minimum of incident (although a loaded F-16 is a pig, and definitely takes an afterburner takeoff).

Powered up weapons en route to the launch point off the coast near Ongjin, cycled through steerpoints, and my wingman and I dropped our bombs 20 miles out. Easy. We turned back, and it looked like another mission in the books. Then AWACS called, and told me I had hostiles at bearing 035, 30 miles. AWACS usually gives out bullseye calls; if they’re telling me bearing and range from me, they think it’s such an obvious threat that I shouldn’t have to do the work on my own. I turned around, but the targets were climbing, and I missed them with the radar’s antenna angle. Turned around again, hit the afterburner—I’ll just leave them behind. Except they wouldn’t, and AWACS called again, this time with a bullseye call. Since I’m still terrible at bullseye calls, I used the HSD MFD page to figure it out, and lo and behold, the targets—now confirmed MiG-23s by AWACS—are right at my 9 o’clock, co-altitude, 30 miles away. That’s a workable engagement.

I turned to face them, and found them on the radar almost immediately. No need to go to track-while-scan mode, since it’s just the two targets, and the F-16 can track two targets in range-while-search. The two MiGs were very close together, so I used the narrow field of view button, assigned one to my wingman, took the other, and took the shot. The missiles went active within five seconds of one another, and the two MiGs went pop. We almost ran into a flight of MiG-19s as we were crossing the front nearer the airfield, which would have been exciting and probably deadly, given that all we had left on the wings were a brace of Sidewinders each, but we were high and fast enough that they gave up the chase—we’d have been well over friendly territory by the time they caught up with us, if they even could.

Then I screwed up the landing, and broke one of the approach lights right at the end of the runway, along with my jet’s radar. Oops.

Be sure to check out the FLIR/LANTIRN stuff. I just read Vipers in the Storm and that’s all he talked about.

It seems pretty cool. I watched some YouTube videos because I don’t feel like pulling my gear out again. I’ll have to enjoy it vicariously for now.

As always, I enjoy the stories, Fishbreath, keep 'em coming!

I’m currently trying to master some of the DCS planes, but eventually I’ll try the new Falcon stuff.

Tim, I’ve been meaning to give the LANTIRN system a try, but the squadron with which I’m flying in the campaign isn’t a LANTIRN block, so it’ll have to wait for now.

Denny, thanks. I have two more in just a minute. First, though: as one of Qt3’s most frequent attendees at the Church of Switchology, I find DCS to capture the switchological fun a little better, because it models aircraft with more inbuilt idiosyncrasies. At the same time, given an hour or two of flight sim time, I’d much rather go BMS these days—it just models war better. For instance, in the excellent (and free) A-10s Over Kosovo, one of the airmen who flew the titular Warthog talks about marking targets. Rather than futz about with smoke rockets, they just dropped a 500lb bomb; the dust plume from the impact stood out and lasted a long time. You can do that with BMS, because the bomb impact particles stick around a good minute or two.

Okay, storytime.

Day 2, 0300 hours: I decided I wanted to fly a night mission, because I haven’t done that yet. The target is a bridge fifty miles or so northwest of Seoul. The bombing run went well, but on the flight back, AWACS called ‘Sunset’—that is, “I’m out of here for now, you’re on your own.” Figures we’d get jumped. A three- or four-ship of MiG-21s found us, and our first warning was the RWR going off. A moment later, my wingman called Fox 1 inbound, so I turned and popped flares. Both missiles missed, and we got into a dogfight in the dark at 15,000 feet, over the water west of occupied Seoul. Night dogfights are hard. The NVGs model system noise now, so I had a hard time getting eyes on anything. Fortunately, I wasn’t able to select a Sidewinder the one time I did have a good track on someone, because it turned out to be my wingman, who blew up as one of the MiGs hit him with a burst of cannon fire. He ejected, but last I checked, he was listed as MIA in the squadron screen, so I guess the rescue chopper didn’t get there in time. One on three isn’t my kind of fight, so I turned south and hit the burners. Fortunately, I still had gas in my drop tanks, and was able to stay far enough ahead of the MiGs until the MiGs chasing me got in range of a CAP flight coming up from the south. I made it back alive, albeit low on fuel and suffering from some rather shaky hands.

Day 2, 1200. Back to daytime flying for me, where at least you can keep track of the baddies when they get in close. The mission was a strike against a factory in Seoul turning out supplies for the North Korean army, and the MiG forecast read clear. The briefing pointed out that there was an SA-15, a capable short-medium-range air defense system known to the Russians as Tor, along the flightpath, but otherwise, the North Koreans were not believed to have any air defenses in the area. We got to the target area, and AWACS confirmed that no MiGs were in the offing. I dropped my bombs, then orbited and gave my wingman two targets. I noticed a ‘3’ pop on on the RWR, but the SA-3 is a fairly long-range system with limited engagement capabilities against modern, high-maneuverability targets, so I thought nothing of it. So of course, on the eastbound leg of my orbit, the RWR gives me a launch warning, and sure enough, it’s the SA-3. After a tense moment or two, I get out of range, and call my wingman back. He’s on his way when the SA-3 launches on him. Being a little further west, I have time to look over my shoulder and watch the missile’s smoke trail rise toward him. He manages to evade, and we both make it home with no further excitement, climbing about 10,000 feet over the Tor’s engagement altitude on the way home.

I expect we had some strong words for the intel section at the base.

Day 3, 1950. Bombs on target: a bridge in Seoul. Some hairy moments with an SA-2 site that allied SEAD flights have somehow not managed to blow up. On egress, I found out the hard way that old 100mm heavy AA guns with height-finding radars are not altogether worthless. Some DPRK gunner got lucky and winged me, knocking out my engine. Fortunately, I was up at 22,000 feet, and had enough glide in me to make it thirty miles south-southwest, electronics dying around me as the last of the sunset faded away. I ditched at sea, and a South Korean patrol boat picked me up for the long ride back to Kunsan Airbase.

I ought to note that this is an unprecedented start to a Falcon 4 campaign for me. I’m up to seven missions now without a single death, which is now three and a half times better than my previous best.

Great read, Fishbreath. Is this an alternate-history scenario in present day? You mentioned F-16’s in the first one, and I get an eighties’ vibe (I’m not familiar enough with the military hardware to get a lock.) Do you think your experiences (and high past death rate) are true to the time, or do you think the challenge is harder because you’re not quite up to the snuff of a proffessional pilot? Or is the difficulty of the game maybe a bit too IL2-robot-gunner-esque?

Are you only taking certain missions or skipping some? In my first campaign I probably flew 10+ in the first day, just because they were available. But it felt like too much.

Spiffy, I’m playing Falcon 4’s standard campaign, which is set in roughly the present day. There are alternate versions with a purer 80s setup, Sparrows and block 30/block 40 Vipers, and a modern-day version with a much stronger Korea, but I’m not playing either of those for my own sanity. :P I think the challenge is probably pretty accurate. Most of the times I’ve died early on in campaigns have to do with losing situational awareness, and either getting jumped by fighters I’d missed, or getting hit by SAM sites into whose envelope I’d inadvertently blundered.

Tim, I’m flying two or three missions per day, usually a morning mission, an afternoon/evening mission, and sometimes a night mission, and letting the campaign run for the rest. … although I may set up a special attack package to nail the AA guns that got me.

That’s me, almost every time.

They’re cold-blooded killers, they are. Much craftier than SAM sites in DCS—in BMS, I’ve been ambushed once or twice, when a SAM operator turned on his fire control radar only after I was pretty deep into his engagement range.

Getting shot down by a just-post-WW2-vintage AA gun was doing no good for my on-base cred, so I decided something had to be done. I set up three overnight packages: one, taking off at about Day 3, 2300, to run reconnaissance over West Seoul; one, taking off from Pusan in the far southeast of South Korea at 0100 on Day 4 to hit the more southern of the two AA batteries we discovered; and one, the one I flew in, taking off at 0130 from Kunsan to hit the more northern AA battery.

The mission plan was to fly high and drop SDBs from standoff range on individual guns. (I was planning on doing the JSOW, which would have almost certainly worked better, but I forgot which version was the cluster-bomb version, and didn’t want to alt-tab to look it up.) I got five off in my first pass, before we started reaching the gun engagement envelope, and I had to turn away. I let my wingman go to hit more targets while I extended, when AWACS gave me a call: hostiles, bearing 270, 30 miles. Well.

I called my wingman back, but he wasn’t going to get there in time, so it was time for me to get comfortable with Track-While-Scan. I switched the radar into everyone’s favorite multiple-engagement mode, bugged (i.e. soft-locked) both MiG-23s, and let the AMRAAMs fly. My AMRAAM-Bs came off the rails first, which was probably for the best. The shot I was taking was not optimal—I was fairly slow, and at 21,000 feet to the MiGs’ 26,000. The idea was more to get them on the defensive, so I could climb above them and improve the kinematics on the follow-up shot. They turned and ran, diving. By now I was up to 27,500 feet, and they were down to about 15,000. I was pushing Mach 0.8, range 15 miles, and the AMRAAM-C dynamic launch zone on the HUD said I had a good shot on both targets. I sent them, and this time, the missiles found their way. I got credit for one MiG, and damaged another.

The air-to-air threat disposed of, I went back to bombing, dropping my last three as my wingman slotted in next to me. We headed for home, and I even stuck the landing, before reading that we’d destroyed a little more than half of the AA battery. Revenge is sweet.

Excellent. I’m not sure I ever used TWS.

You also seem to be embracing the bombing missions and letting the the air-to-air fights happen dynamically. That’s probably a better plan, since at least you can always accomplish something even if the fish aren’t biting.

Yup. Air-to-air squadrons are awesome in the first 24 hours of a campaign, but tend to get a little dull thereafter until China or Russia get involved.

I enjoy the challenge of A-G missions. Situational awareness is a lot harder. You have to know where you are over the ground to a very fine degree of accuracy, and you end up exposed to a broader spectrum of ground-based threats because of the launch windows on your air-to-ground weapons. At the same time, the air-to-air threats are just as deadly, or even more so, because you end up lower and slower than you would be otherwise.

On a slightly different topic, the 3rd addon for Wings over Flanders Fields recently dropped, and I picked it up today. I don’t have a lot of spare time to devote to this sim, typically, but I’ve got a bunch of extra time coming up so I’m definitely gonna dive into a new, early-ish war campaign with the full training on. Wheee!

You won’t believe how many times I got shot down by AAA at high altitude in Rise of Flight. The stuff in that game is so bad the crews are happy if they manage to hit the sky, but I think I was cursed. So many RoF careers ended.

Apologies as this isn’t a game, but I made it directly from what I know from flying combat sims, so… enjoy! P-51 Mustang vs TIE fighter.