This is a real issue. IL-2, BMS, and DCS 2.0 did aircraft scaling in a different way. Have a look over here:

www.reddit.com/r/hoggit

Well, I didn’t at a glance see anything about it on the Hoggit front page, but as a consolation prize I now know there is a squadron called the Pukin Dogs, and I desperately want their livery on my Tomcat.

F4 has model scaling? Which version of F4? All of them?

Model scaling should be mandatory for all Sims, plus the Total War series where fighting with ants isn’t cool.

I find dot labels pretty satisfactory. That and just having a feel for things from doing it a lot and tacviewing some stuff.

I distinctly remember it in OpenFalcon (way back in the day) and BMS (up until now, unless that’s changed recently).

I heartily concur that it should be a requirement—even VR goggles aren’t a real solution, given that the two major difficulties in spotting aircraft in PC games are lack of contrast with the ground and of long-range transient reflections.

I did manage, after a LOT of go-arounds, to finally find, fix and destroy the Su-25 in the AIM-9 tutorial. Baby steps.

I murdered all the things in those tutes but that was HELL. Going a little low helps. Cheating with F2 views helps (F5 view is also disabled, bastards). Floggers make nice smoke trails and at a distance, Jester will pick 'em up on his radar set.

You are also a VR player. The lower res helps with DCS 2.5 visibility. For those of us going 1080 or higher, it’s a real problem.

… When combined with dot labels for anything further out than a km or so.

I just flew the most awesome couple of 1v1 gun duels vs the AI. The first one was vs a Su-27 over Georgia. By the fifth or sixth turn Jester called out ā€œcome on man, do some of that pilot shit!ā€. That was cool. I also gunned down the crane. Too easy comrade! The second fight was a tough as nails losing scrap vs a viper. He was on my six. Only in a scissor just after a couple of yo-yo’s that left us both riding the burners on the edge of a stall did I get a passing squirt off. I missed. Round and round we went, me defensive at least half the time. And every time I could go offensive, he’d just slip away. And then I glimpsed my fuel state! Time to turn the blowers off and knock it off. The AI does not understand ā€˜knock it off’ so he kept coming. I turned, I twisted. Kicked the big ol’ cat all over the sky (at high AoA you roll with the pedals). And then the viper just bit the dust. Maneouver-kill. Very carefully (only 2k in the tank) and with a huge hairy pair dangling in the wind I flew back and landed on Nellis.

That tomcat labels mod works. Much easier to read. Too bad he didn’t also re-do the caution panel.

Haha, I was just telling my girlfriend that that’s my favorite thing he’s said so far.

Oh hell no. You can pry my dirty ass cockpit labels from my cold, dead hands. The truly lived-in look of the thing is one of my favorite things about it. Those canopy scratches glistening in the sun…

Can’t say I know what I’m doing in the air, but I’m really enjoying taking screenshots:

Heh yeah me too, but while learning what’s what and what it does, I prefer readable. The canopy scratches are still present tho. Most other planes have them too.

I guess they turn the parking brake off for you in the tutorials? I loaded up a custom mission and just could not find a keybinding for it anywhere. Finally found the actual cockpit handle, but by then I’d accidentally fucked my nosewheel and couldn’t taxi properly. Frustrating.

FTFY.

Made my first foray into the mission editor because I wanted a mission where I could focus on using the Phoenix from long range and also try mid-air refueling. After a few false starts (eventually changed it to land-based instead of carrier-based takeoff because I couldn’t get the catapult to work; probably requires some scripting I don’t know how to attach yet) I got into the air, got Jester to lock on with the STT radar and…the missiles won’t fire. Have my HUD set to A/A. Have the master arm switch on. Have the MSL PREP button on. Have the stick switch set to SP/PH. Nothing. No launch, no anything. Guess it’s time to watch a 20 minute(!) video on how to use the Phoenix, sigh.

The phoenix comes off after you depress the button for like 3 seconds. Big ol’ whoosh! and off it goes. They used to call it ā€œthe buffaloā€ and for a good reason.

The armament selctor switch goes sideways from SP(arrow) on the real thing. I mapped that as stickhat right on my stick.

Good luck and enjoy finding these things out. It what makes it fun! Phoenix can go very far but is not very maneouverable at the end, so vs a small and agile target it’s no better than AMRAAM. But for the big, lumbering targets it was intended for (Bear, Backfire and Kitchen) it’s perfect.

Oh man, I forgot about the three second thing. I did read that in the manual. Seems odd that there’s no sound or any other cue when you get that wonderful growl from the Sidewinder.

I think thumping off Phoenix’s is usually miss daisy’s job. He has a nice red button he can jam his left thumb into to make the freedom and democracy go whoosh.

It also makes sense as a safety. Do I really really wanna fire off this million dollar monster at that blip knowing it is going to home in on anything it finds at the end of its run? And that blip is not something you are going to get VID on.

But mostly its for technical reasons. This is mid 70s technology. Some data needs to be uploaded to the missile on launch and that shit used to take time. Sparrow oughta have a bit of a firing delay too for that reason.

Yeah, forgot about the telemetry. When I was searching up a reason for the 3-second delay, I found this article, where the pilot talks about how he and his RIO each tried to get the other to fire:

Funny stuff.

Man, I love this bird. This is it, the module that’s gonna get me to stick with DCS. It’s already got me messing around in the mission editor! Hell, I might even RIO it up in MP.