Go direct. All money goes to DCS developers, and they often release modules, campaigns, etc direct first, Steam following months later. I was concerned about switching over from Steam and losing the ease of use, but the direct version makes it very easy to stay updated.

For new players, definitely go for the F/A-18, not the F-14, if you want a Navy bird. The Tomcat is amazing and one of the best modules out there, but with two cockpits, learning how to use the AI RIO, and the less sophisticated systems, it’s a lot more to learn to fly.

I haven’t kept up with it to see if they’ve kept it compatible with the latest versions, but if it still works, there’s a nice freeware A-4 Skyhawk for DCS, too. The Scooter’s a really simple plane.

Yup, scooter’s awesome. But, and that’s a big wiggly but, it’s a user mod. It’s not built using the SDK and is therefore missing some pretty dang important parts (radio) or having to make do with klutzy workarounds (carrier interactions).

I second the recommendation of the hornet. Yes you will gain sixty nine gay points for flying one. But, a sexy slim and trim but, it’s a very complete module that allows you to do anything a modern jet fighter could possibly ever be asked to do and do it well. It has pretty good user interface design of itself and is not that hard to learn. Fly by wire and autothrottle help with the pilot stuff while datalinks help prevent tactical helmet fires (a helmet fire is what happens when your brain is overloaded with information and can’t keep up).

Yeah, the Scooter’s not up to the paid planes, but it’s a way to get guns and bombs without paying, if you want a taste of the shooty parts. :)

Finally got around to trying out some Flying Circus in VR, and holy heck that’s certainly a thing. The perspective and visibility is totally different than I expected after years of 2d WWI sims. Need to get a fan blowing on my face to make it complete.

What a world. Gonna have fun with this one. What’s the recommended way to play, aside from quick missions?

Theres a couple scripted campaigns. Once you’re done with those it’s either scouring the net for user made content, building some yourself, use a 3rd party mission generator or going online.

DCS got a neat patch yesterday, adding the A-10C II. That doesn’t exist in real life! I hear you call. Why indeed, but what does exist is a thorough overhaul of the Hog module. To upgrade old 'n busted A-10C to the latest and greatest costs only ten bucks. What you get is a helmet mounted display, like the viper and hornet have. This is fucking awesome. You get to point the targetting pod with your head! You also get to see where all kinds of shit your plane knows about (nav points, blue forces, what your wingman is looking at, etc) superimposed over the landscape outside. There’s also some new laser guided rockets to shoot.

Free for all hog owners, wether the old -A model, or the unupgraded -C, is an update to the hog’s flight model. Apparently they misread some manual, or perhaps the airforce relented and allowed ED to model it as agile as it should be. And it’s night & day. The hog now behaves like a fighter when lightly loaded. A slow one, but dang does it turn!

Anyway, just a headsup. Get your hog on, brothers and sisters! BRRRRT!

$10 for existing owners? Well, don’t mind if I do.

I haven’t been able to get the upgrade to show up in game, despite importing it successfully to my account.

Are you on beta or ā€œstableā€, @Mellified?

Stable. I thought about it needing beta. The requirements don’t say beta is required though.

Better get on the beta bro. Use this to change your installation. It’s like a launcher of the sort you’d see on other games. There’s a ton of things you can do with it, and changing branch from stable to beta is one of them.

Thanks for the link.

How long before it hits stable you reckon?

I got pretty sick of the beta update frequency.

No idea. Might be next week, might be three months.

Another sale at Penny’s^H^H^H^H^H^H^H IL-2 land.

Link goes to BoN, but everything else is pretty much on sale. Finally grabbing Flying Circus at 1/2 off.

Dear 777:

Your stringbag flight modelling sucks a goat’s balls.

For example, the Camel is documented to be tricky to handle. And yes, it was not as speedy as its contemporary, the S.E. 5. It is not, however, documented to be able to only achieve 70 mph in a slight climb. Nor will it instantly snap into an unrecoverable flat spin (another WTF) by banking the wings 45 degrees.

I’ve got this nasty feeling that 777/1C have fallen into the ā€œI have 9000 hours in the sim and if the plane isn’t constantly on the edge of uncontrollably falling out of the sky it’s NoT rEaLiStIcā€ trap real hard with these old housefans. I’ve read a lot of WW1 air war literature over the years, and none of them mention hundreds of trainees plummeting out of the sky every day because, say, their Camel touched 68 mph and immediately decided to fly to pieces. In fact, most of these books mention these young/dumb/full of tea daredevils stunting in aircraft far older and inferior than FC’s late-war specials.

I mean, when the only FC plane where I can do a successful loop in is the Dolphin without pissing my pants… whatever. Especially when the Dolphin does it easier than, say, a Rata.

So, while FC is groin-stretchingly beautiful in VR (especially in wired Quest 2), I’m going back to WoFF for my WW1 follies. The planes there are reluctant mounts, too, but seem more historical rather than rivet-counter attention whores.

Depending or whether or not FC even gets bothered worked on anymore, that’s $40 down the toilet for the time being. :(

Sounds like you need to tweak your controller settings. These FM’s are quite good, but the default controller settings aren’t. Not unless you rock a stick as long as your thighbone. The snap spins and shit are a direct result of overcontrolling the poor thing. Stick-to-the-stops rarely ever is a good idea, let alone in something barely flying like a camel.

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