That is true, I prefer inside-out tracking as well for the same reason. Though for sims I think you’d only need to set one base station up, and I doubt they’re as finicky as the OG Rift sensors.
The inside-out tracking on the G2 is not great compared to the Rift S, however that’s mainly an issue with the tracked controllers. With sims it wouldn’t matter so much.
Note that I still use my G2 over my Rift S, even for tracked controller games like No Man’s Sky. Lucky the image and audio quality is so much better, because it feels like a bit of a downgrade everywhere else (comfort, tracking, controllers, software). :)
You can play on pc through the cloud gaming service I think. That is where I found it when looking, because it wasn’t showing up in a search in the pc gamepass app. You might be able to play through normal gamepass on xbox.
Checking real quick the cloud service allows me to hit play on the pc.
I’ve been inspired by Why485’s Tiny Combat Arena to visit one of my favorite eras of combat flight sims, the late 80s to early 90s, starting with one of my all-time favorites: Megafortress.
MiG Alley is hard to get running in modern OSes. It’s half-DOS, half-early Windows .DLLs 16/32 bit stuff. Only way I got it kinda working was in PCem Win98.
A boy can dream; along with Janes USAF Fighters which was broken by Windows XP; but yes it’s weird that we have this gap around the milllennium where games just don’t work on modern PCs and nobody’s written wrappers for them like even early glide stuff gets