Visually Stunning!

That manual looks great though.

The manual is the whole reason I bought the thing. Over 300 pages. It’s gorgeous.

What a beauty

So I just finished the manual for the 1994 Rowan flight sim Air Power and OMG I can’t wait to play this thing on steam this coming week. It’s not just a flight sim, it’s a strategy game about map control. You can control the map via combat or diplomacy. It looks amaaaaaazing.

It looked amazing, but iirc, it was incredibly easy to cheese the campaign, just can’t remember how.

Ohh do let me know if it comes to you.

You guys, Air Power doesn’t mess around.

I like the ā€œProceedā€ button. I guess they could have had you click on the rope…

Yeah it’s a very polite game.

So I’m reading the Secret Weapons of the Luftwaffe manual and holy shit this game has YEARS worth of content. Single missions, a mission creator, historical missions, tours of duty where you’re just a pilot AND a campaign game where you can plan missions. There are multiple missions and tours and based on the aircraft you want to fly as well. It’s just insane.

It’s insane, but the AI is easy duped. I remember a buddy of mine way back in the day who would endlessly troll the SWOTL AI by pulling up sharply, losing smash, letting the bandit go by, and kapow.

Still, SWOTL is the kind of thing that would raise my pecker if it were carried forward whole and breathing with only a new presentation engine swapped out (cranky diatribe about soulless, dead-eyed modern sims goes here)

BMS 4.36 release this weekend…

It’s available as a torrent via their (newly updated) website, https://www.falcon-bms.com/

OK it’s only for a specific audience, but this one will be… excited.

Ohhhh might have to check that out. Thanks for the tip.

So SWOTL was really impressive. Just drowning in content, and the gameplay was a ton of fun. Shame it’s not available digitally.

This coming week I’ll be playing Super VGA Harrier for the first time and that looks really impressive as well. As much a flight sim as a wargame it seems.

Super VGA Harrier is most interesting in that it was the engine for Domark’s Flight Sim Toolkit, a combat sim construction kit amazingly ahead of its time.

Did much come of this besides this Harrier game? It doesn’t look like it according to either Simis or Domark’s history on Mobygames.

It was, I believe, one of Domark’s last efforts in the genre. Kind of like Interplay releasing BTCS when the Bards Tale games were played out, or SSI releasing Infinite Adventures when the Gold Box games faded away.

And with the very primitive state of the Internet back then - GEnie, CI$, USENET, and BBSes, it never gained critical mass.

Yeah makes sense. Don’t even remember seeing the Flight Sim Toolkit in stores.

And I never saw this in stores:

Nice to see discussion on something other than DCS World here for a change.

I did have a chuckle at the box blurb for Tornado with its assertion of ā€œultra realistic graphicsā€ but compared to the first combat flight simulator with wire-frame graphics I played and completed (actually the 2nd, activision’s F-14 Tomcat was probably the first) on my C64, Tornado certainly was ultra-realistic.