Nobody ever added VR support to their il2 mods have they?
It isnāt built in anywhere. Thereās a product called Nthusim HMD that seems to be able to hack it in, but Iāve never used it, or indeed any VR product, to let you know if itās worth it. :P
OMG, with EF2000 Reloaded, you can get head tracking in the game.
OMG.
Editer
1864
Thanks for all of that, Fishbreath! Much appreciated! I grabbed HSFX and will check it out.
I also found another one, DBW, which is geared towards offline play. It apparently sits on top of ultrapack and adds mods that arenāt necessarily good for online play, but benefit single-player.
I also grabbed the $3 (!!!) no-DRM version off GOG, so I can make multiple installs and check all of these out.
Ohhhh, I totally prefer single player, so thanks for that Denny!
Never heard of Dark Blue World. Time to nuke my current IL-2 install and go with that.
I need a flight sim recommendation. Back in the day I was a fan of Aces Over Europe/The Pacific, Gunship 2K, and SWotL. Iād like something with a nifty single player dynamic campaign or career mode, not so much with the switches.
From reading the last 20 odd pages of this thread it sounds like WOFF might be the one for me. I might be too lazy to track down the required Combat Flight Simulator. Yeah, I probably am.
Have at it. WOFF is the shit.
Iāve also been toying with Battle of Britain 2, which is quite impressive.
http://www.a2asimulations.com/bob/
Some things to keep in mind:
WOFF is indeed a superior single player experience BUT you get a healthy dose of disrespect for the playerās time as well in the name of ārealismā. For example, when starting a new campaign, you have to go through several training flights, some of which are simple ride-alongs. And, like in the real world, if your plane suffers an unfortunate breakdown, thereās a very good chance that your trainee is going to die, and thatās it. Yes, I had this happen once on a ride-along. Something broke in the Avatik, the AI pilot couldnāt compensate, we crashed, and the game solemnly announced that like many prospective WWI trainees, I had died in training.
BOB2 is also a superior single player experience but like almost mod-community driven sims (the various Falcon 4 forks come to mind) itās also built around a lot of time-disrespecting ārealismā and switchology. The mounts in BOB2 are not tame beasts, especially those narrow-tracked Spits and Bfs.
Of course, you can always crank down the realism and stuff to your taste, but these sims have really been built around the idea that you want to suffer a case of the ārealsā. The days of the mellow ākick the tires and light the firesā sims like AotP/AOE and EAW are lost to the past.
You can skip the training stuff in WOFF canāt you? I did it once because I wanted to experience it, but havenāt had to since.
I think we should go this one better and make a kickstarter. Permadeathā¦I mean, how realistic is it to just be able to start over? We can sell it to all the hardcore basement dwellers who twitch 24/7 and are always complaining about everything being too easy and puffing their chests.
If you want to play again, you have to purchase the game again. We can set the price fairly low so moms credit card doesnāt get hit so hard right awayā¦it could be the new Zyngaā¦whoās in?
Damint Rubin, you made that too easy for me. Combat Flight Simulator ordered.
This thread deserves better than no posts for two months, so hereās some quick news from my two flight sims of choice:
Rise of Flight has been undergoing a minor renaissance of late. A few months ago, 777 released a flight model tweaking patch that corrected some incorrect performance relationships between planes. The S.E.5a now sits atop the low-altitude speed heap, as it should, and some of the big turners (the Sopwith Pup and Camel most notable among them) are now slower than the Albatros series, which makes the latter a little less dire as a combat aircraft. The Ilya Muromets bomber from the standalone Eastern Front project has been merged into the main game, along with an Eastern Front map. Iāve tooled around over it, but havenāt tried a campaign yet. Interesting terraināfewer landmarks means either a heavier reliance on the map, or more important dead reckoning. Other new flyables include the Sikorsky S-16, a Russian fighter, the Halberstadt D.II, an early-war German biplane (first flight 1916), a few two-seaters, and the Hanriot HD.1 and HD.2, rotary-engine French machines. The HD.2 is the floatplane version of the HD.1. As a water-landing fan, I couldnāt resist grabbing it. Itās a good performer for what it is, pretty peppy even with the extra weight/drag. Iām looking forward to maybe playing a few campaign missions in it; it served mainly as an interceptor to protect seaplane bases, and later was a testbed for the idea of a ship-launched scout plane.
DCS is still DCS: janky. Eagle Dynamics has done nothing to dispel my notion that theyāre a pretty amateurish software shop. The list of Decembers in which they claim EDGE/DCS 2.0 will be ready seems, at this point, likely to include 2015, along with 2013 and 2014āthe newsletter this month gave a list of things left to do, which is not discernibly different from the list at the end of 2014, and indeed the list at the end of 2013. Theyāre exciting features (performance enhancements, multi-crew finally, easy mapmaking, mission editor enhancements, single .exe for easy testing of missions under construction), but Iām not strongly convinced theyāre actually ever going to get done.
DCS is still DCS: janky. Eagle Dynamics has done nothing to dispel my notion that theyāre a pretty amateurish software shop. The list of Decembers in which they claim EDGE/DCS 2.0 will be ready seems, at this point, likely to include 2015, along with 2013 and 2014āthe newsletter this month gave a list of things left to do, which is not discernibly different from the list at the end of 2014, and indeed the list at the end of 2013. Theyāre exciting features (performance enhancements, multi-crew finally, easy mapmaking, mission editor enhancements, single .exe for easy testing of missions under construction), but Iām not strongly convinced theyāre actually ever going to get done.
Yeah, I lolād at that DCS newsletter. Shit or get off of the pot, Eagle Dynamics.
And this thread reminds me I need to reinstall both RoF and Il-2 Stalingrad.
Whatās funny is that in their September 2014 newsletter they were still saying it would be out before the end of 2014.
Question after E3: do we know yet which VR systems will be supported by flight-sims in Q4 2015/Q1 2016?
Iām old school (back to Red Baron, Aces of the Pacific, SWOTL, etc), but Iāve been out of the flight sim hobby for years. Still have my Thrustmaster HOTAS gear in the closet, and Iāve been looking forward to jumping back into simming. But figured Iād wait for the VR headgear to arrive to maximize the experience.
Do we know yet how HTC Vive vs Oculus will work with the major sims like Rise of Flight, DCS, etc?
Chris
As far as I know, Oculus is already supported by RoF and DCS.
(Iām just hoping to hear some CastAR news soon.)
Nope, we donāt. Iām not convinced anything consumer Oculus related wonāt be put behind their Oculus Home social hub crap - ie a game will need to be ācertifiedā and made available through Oculus Home, as opposed to just working assuming the dev has done the work game-side. DK2 implementations and usage still remain challenging, from what I have read - lack of direct mode support, etc.
And nobody has really touched the Vive yet.
I am personally not going to jump on any bandwagon until they have been in the wild for a while and future support is easier to see in the pipeline.
Istari6
1880
Thatās what I was afraid of. Too bad that there isnāt clarity yet on which VR device will work with flight sims. Hopefully, we wonāt have a VHS/Betamax choice among different flight sims - Rise of Flight supports Oculus, but DCS supports HTC Vive, etc.
Chris