Elder Sign: That looks great.
Standouts of the new (to me) games that I tried recently
-Airlines Europe: Thematically and in terms of how it was described to me, I thought it was going to trigger the same allergic reactions I have to TTR. But I thought it was just complex enough to represent a compromise between super light games and modestly complex titles like Chicago Express. I’m not sure that’s a niche I’m going to be in a whole lot, but I wouldn’t turn down a second game as I had a good time.
Tycoon: Again, another game that I had low expectations for, and despite having one very confused player who kept drawing only small loans because he was risk averse, the rest of us had a really good time with the mild amount of screwage and the ability to use other people’s hard work for yourself. Like it a lot, although it is definitely only a four player game and I find that it’s good to have at least 4-5 as a range.
Fresco: I got this instead of Vinhos on an impulse, where the themes of both appealed to me but I gathered this was noticeably shorter with good meat in its mechanics. Was not disappointed, and while we only used the portrait expansion of the three included ones, I thought it all worked together very smoothly.
Carnaxis: Strange title for an odd hybrid of Careers and a stock market game. I pulled out a win after lagging the entire game with a late game promotion from hairdresser with a shoe store to pro athlete, and then parlaying that cash into gambling on stock at 2 that shot up, while managing to squeak out right before it crashed in the last turn and ruined my closest competitor. I think I like the game, but I would not relish being the guy who has to teach it because it has a really unfriendly board and some quirks.
Shark: Acquire with moar stock market angles. I like Acquire, and I think I like this a lot on account of the ability to crash stocks and the way dice are employed.
I taught a game of Glory To Rome and once again was completely surprised by a successful strategy of a new player that just came together perfectly. He managed to layer a big prestige boost with a hire-clients=prestige building (all completed with rubble thanks to an earlier building) and just make the last few turns pure agony as we tried to figure out how to short circuit his personnel advantage (I was closest with 4 clients, but 4 is not going to keep up with 9). Still a great game, and I find I really enjoy seeing that moment about a turn in where it all clicks for a new player. Also taught a 5p game of Hansa Teutonica and was reminded of how much better this game is with five than my usual choices have been. Everyone at that table was on their A game, and it worked wonderfully.
Of course, everything is always foreplay to another Chaos game, and once again my deadliest opponent wound up with Nurgle and the newbie with Khorne. Still, my Slaanesh had just as much to worry about from a very ably played Tzeentch, and really it was a standout game despite the pounding I took in the midst of my “oh shit if he’d failed that one dice roll I would have another turn and then bla BLA bla”. I got my horned rat expansion but we stuck with the basic set, and I’m looking forward to trying out the new cards and player.
I think I have more than that since I was in the beta. But I just got stressed out when I play, as if it were accessing the same part of my brain that pays way more for flat rates on cell phone internet to avoid having to deal with managing time.
Now if it was Battle Cry I’d probably have a tougher time turning it down. But this is probably the fourth most interesting C&C to me, so it has to work a little harder.