So I finally got a chance to play with the copy of Twilight Imperium that I got gently used from Pharaoh. We had a four player game that lasted close to eight hours (four new players) and ended in one player winning when she was on the verge of being wiped from the map. Definitely epic! I loved it and our two guests liked it a lot, but my wife absolutely hated it (despite being the most powerful in terms of planets controlled and military forces) to the point where we had a huge fight over me ‘wasting her time for eight hours.’ So, suffice to say it’s not a game that will ever be played at our game nights again.

If anyone wants to buy a gently used copy of Twilight Imperium 3rd edition, shoot me a PM. :(

Ouch. Those are some harsh words from your wife.

Probably for the best but Earth Reborn is sold out @ Toys for Thought atm. I had every intention on purchasing it after that review.

Keep an eye on Board & Bits listing for ER (currently OOS), since their normal price is $40 ($14 less than CoolStuffInc).

It’s a Z-Man game. It’ll pop up at Tanga and at other sales at least one more time. It seems like Zev overproduces everything and then blows it out later.

Has anybody played Junta: Viva el Presidente? It has a couple of positive reviews at boardgamegeek, but I’d be interested to hear more opinions.

Junta is a game where there’s a lot of talk. Some who wouldn’t like the game would call it arguing; others who like the game would call it discussion. Stay well away if you are playing with people (or you are a person) who takes in game stuff personally.

Thanks for the warning. I don’t think that would be a problem with the specific group I would potentially play it with, but it’s good to be aware of.

It’s been a while (>20 years) since I’ve played the original and it was only once. But this version is different anyway (supposedly simpler and plays more quickly). I’ve been in the market for new games that handle 5 players and can be played reliably in an hour, and this was one of the few candidates that looked interesteing and that I didn’t already have.

RPS makes THISsound like the mostest funnest thing ever.

They LIE. The base game is actually pretty decent, although the n-vs-1 PvP thing isn’t really my thing; but the Road to Legend just expands it into a game of Risk where resolving every skirmish takes 60 minutes and uses a different ruleset. If you think Road to Legend sounds fun, just play D&D instead.

Yeah, that review is a perfect example of what happens when a particular game works perfectly for a particular group, but it won’t be that way for most people. I’d definitely play a real RPG over Descent if I wanted the type of experience described in the article.

I can play Road to Legend two player, which always seems a bit more difficult with D&D.

I like Road to Legend. Admittedly, it’s a long game - I haven’t completed a full campaign (that’s more because of my lack of available time), but I’ve very much liked what I’ve played.

I thought Descent was preferable to oversimplified popular titles like Ravenloft, but it’s still an awful lot of setup, details, and moving parts for very little payoff. For tactical depth I think the 1v1 classics have it beat, and for group experiences I’d much rather have something with interaction and cooperation beyond what actually occurs here. To be fair, I have yet to play 1 vs all game that I would consider owning or playing as the 1, but Mansions of Madness came closest.

We played a beginner/teaching game of old Twilight Imperium + Shattered (Tracy’s copy from when he sold it a while back, on its maiden voyage!) and the new expansion, with Reldan as the most experienced player by a significant but not overwhelming margin, myself as a previous victim of a brutal intro game, and 3 others who’d never played it. We went with the TI3 official alternate preset board for 5 that uses wormholes to create adjacency across that empty gap left by the sixth player, and house ruled out all wormhole cards and made them 100% equivalent to normal adjacency. We also removed the new Creuss from the running (wormhole specialists), cut out the worst random planet and space tiles (nukes, supernovae), and removed the leaders from the game (which I’d like to keep doing, because I don’t see a benefit to that additional complexity). Finally, we capped the game at 8 VP to try to ensure going home before midnight.

We drew an even spread of red special zones, and I got a huge advantage early as the Jol Nar with the new gravity rift next to me combined with the tech needed to traverse it safely to provide me with a +1 to move everything that was next to that rift. My preliminary objective (to build six planetary defense at one time) led me to focus on deep space cannon prematurely, I think, but more importantly I got served on my first planetary invasion and lost a planetary defense in the process (the classic Jol Nar-Distant Suns “lose all your groundforces in first turn” scenario). That ended up leading to a lot of bogging down, and while I remained tenaciously in second throughout it combined with a catastrophic failure on my part to realize the possible consequences of a law that could neutralize my gravity rift when I could have easily stopped it or beat it in the assembly.

Reldan drew the end game, winner high VP card and then it was over. Overall, I had a great time and I think we all have a pretty good handle on the game now, apart from minor errata. We’re probably aiming for another game (with 6) within 2-3 weeks to make sure we have a break but not too long a break. I think it was especially important that everyone was a good sport, even when one of the new players got completely boned by the classic one-two of impractical aggression alongside unbelievably poor dice rolls and left himself in terrible shape that just kept getting worse. Both the game I was in and the game I witnessed recently featured at least one massive near rage quit from a player who’d lost their home planet to their own folly and some unsportsmanlike manipulation of newer players against their own interests, so it was great that we were able get so much player screwage accomplished within the bounds of good play.

I think for <6, though, the now more flexible Chaos game (4-5!) is going to be my default choice for a Big Game, because if I’m going to lose a whole day it’s going to be with the optimal balance of players.

If you’re up to it, I’d love to hear some further thoughts on Fresco. I’ve only played it three or four times, but it’s fast becoming one of my favourite games. I think the colour mixing aspect creates something very visceral with the game, even though it’s quite a simple mechanic. The way you’re dealing with colours rather than abstract points or written descriptions makes things run very smoothly. I also like that when you go to the market, you are never really put in a terrible place depending on when you act. Things can be slightly more difficult, and you can be slowed down for a turn or two, but you can still act efficiently from that point.

I don’t think I’ve played with the expansions though. We’ve kept it to the base game (although with all the colours.) So that’ll add to future games.

And like your buying of it was an impulse purchase, the guy whose copy I play also bought it on impulse at Essen. He said he saw the board and the pieces and heard a thirty second pitch from the maker and decided it was a must buy on the spot.

Just played Stone Age and it’s alot of fun

Yeah I like Stone Age, we actually played a few 2P games of it this week. It scales well and is pretty quick with 2.

Stone Age doesn’t get nearly enough love. It replaced Pillars of the Earth, Cuba, and a bunch of other worker replacement games in my collection.

Earth Reborn showed up today. I really like the way they tiered the rules so you can get started right away and then work up to more complex scenarios, and the bits are amazing. Already glad I bought it, and I can’t wait to give it a whirl.

See, I’ve heard a lot of people say, “If you enjoy Descent/Road to Legend, just play D&D.”

But I looked into it, and D&D doesn’t seem to be a reasonable substitute. The thing people miss is that Descent is an actual competitive game. It has a built in system and automated functions that are designed to make it a game.

D&D, from what I could determine, is still a sandbox. There is no random scenario generator, no functions for spawning monsters, etc. It still depends on either having a premade scenario or having a gamemaster to create those things.

And when it relies on a “gamemaster” to create things, it’s hard to be comfortable that the thing is balanced like an actual game should be - i.e. that a third party has attempted to set things up so that both participants (heroes and villain) are fighting against each other with everything they have on a level playing field. Is Descent perfectly balanced? Almost certainly not, but the point is the attempt was made because it was created as a competitive game, not a pseudo-cooperative “let’s go on adventures and tell stories” type of game like D&D.

Don’t get me wrong, D&D is great, I just think the notion that it is a substitute for Descent is wrong. D&D is its own thing.

Someone tell me if I’m wrong - perhaps D&D 4th edition has a lot of new bells and whistles I haven’t heard about for creating balanced and competitive campaigns (and underlying scenarios) with victory points, rewards, challenges, etc. without the need for a DM to create them.

An alternative to Descent 2 player is Claustrophobia. Two player asymmetrical dungeon crawler, playable in under an hour. Rules are straightforward, movement/combat is straightforward, but it’s a hell of a lot of fun in an interesting world with a nice variety of scenarios available. Absolutely loving it, and has completely killed any interest in playing more Descent for me.

If you’re up to it, I’d love to hear some further thoughts on Fresco. I’ve only played it three or four times, but it’s fast becoming one of my favourite games.

I’ve enjoyed Fresco the few times I’ve played it. It needs those packed-in expansions though in my opinion - just needs a few more strategic options to escape the ‘just another soulless euro’ tag ;)

If you get something like this, you’ve got pre-built scenarios with battles balanced for particular parties. If you wanted to play those scenarios with the DM working purely adversarially as a monster controller, you could – apparently they run them at cons that way.

If you want a longer campaign, yeah, it’d be hard to keep it pure PvP, but I think the idea of setting one of your five friends as the dude that you all fucking hate and are fighting against for a play session extending over weeks or months is a bad plan anyway.