I think they are both ugly, just in different ways, and if I had to choose I think I actually prefer GtR’s Asterix-like cartooniness over the clipart feel of the latest one. Either way, they get the benefit of the doubt from me on the strength of GtR’s making a RftG-alike accessible to me.
That’s actually not the recommendation I was looking at, it was really more Vasel’s explanation of the game mechanics and the pedigree of the makers that sold me on it. At 16$ to have it in hand, it’s not that big a gamble.
Mine’ll be in my hands on Saturday at a local game meet, so I’ll be unpacking and playing on the same day. Probably not the best way, but what the hell.
Newer, not necessarily new, and especially not new with no experienced players. Got nothing to do with you being morons or anything of the sort, and everyone’s comfort level with expansions is simply a matter of taste most of the time. I just wanted to emphasize that these are not simply “more” things but qualitatively “better” things to the base game once you have a handle on how things work, so it’s in your interest to get to them whenever you feel able.
Treachery seems kind of odd without a Cylon leader, though. Unless Ellen is in the game nobody will have them until a reveal happens so I guess you’re just hoping the destiny deck doesn’t screw you over? Kind of odd that it makes more sense to be reckless early in the game. Later in the game it probably makes for interesting choices when the revealed Cylons can only grab two skill cards and Treachery cards only go from 1-3.
Reckless early is about the only time it really makes sense. To me, treachery is just another color in the mix, especially in terms of the destiny deck, and it’s not more thematically problematic than including repair cards without engineering-oriented characters in the game. As I said, it’s just not a big change one way or another, but since the reckless cards are in there you kind of need them to be part of it.
Thanks for the suggestions about what parts to use, though. When we are ready (I still have a friend who has only played once so I want to get him in another game or two) I will probably give that configuration a shot.
No sweat, I hope it helps. The Nebula is really the only one of those that seems to add a lot of complexity along with the new choices, and that’s why it gets set aside from the others for people really in need of something new. So long as you don’t throw in Caprica, though, it’s hard to go really wrong.