Anyone have any advice for a first play through of Android?
The game has been floating about for ages, and we’ve never gotten around to it. But we’ve booked an entire afternoon, evening and night next weekend to play it. I have heard that the game is somewhat, unique. Which was a big part of deciding to play it.
Edit: Just saw the co-op games request.
One game we’ve been getting good play out of is Red November. It’s part of FFG’s Silver Line games, small box, simple to set up and play. It’s an enjoyable game, not too deep, and mainly about putting out fires (figuratively and literally(as in within the game, literally)), plugging leaks and repairing the oxygen machine in a submarine. It has an interesting timing mechanic, you spend time on doing each action, the longer you spend the more chance of success. This then advances you along the turn track which is divided into 60 minutes. The person furthest back on the track is the next to act, so the person who spent the least amount of time on an action. The goal is to survive 60 minutes, when you’ll be rescued. There is a mechanic that allows for betrayal, but in about five play throughs none of us have used it, and it can be ignored if you’re against that kind of thing. We’ve haven’t played with more than four people, but it’s meant to scale to six quite well (getting more difficult.) If you’re looking for a game to play in a pub, this would be a big recommendation from me. The only problem is I think it’s getting reprinted in a bigger box format, as FFG obviously see potential in it, so that might mean it’s going to be more expensive.
Another game I’d recommend for co-op (but with betrayal) is Sabateur. It’s light and quick, so they betrayal isn’t in any way emotionally charged like it can be in the more epic games. In general I would say the game could be played in about 30 minutes, but we played multiple times for a total of about 2 hours the first time we got our hands on it. The premise is simple, you’re a miner and you’re trying to get to a lode of minerals/jewels. To do this you have a hand of cards, which progress the tunnel, some go up, some down, some forward, and some a mixture of all three. The jewels are 8 card lengths away, and you have to build a path by laying the cards, with the directions on them determining what route is available. The betrayal mechanic is that one miner (or more) could be working against you, laying cards that take you in the wrong direction. You need to counter this, but are aware that sometimes people just get a crappy hand to play with, so there’s doubt. All in all, a really fun game. And there’s a new edition coming out which is supposed to have improved it.