Speaking of dice games, I picked up Quarriors at Cardhaus last night, and played it pretty much all night with by regular game group.
First two games were two player, where we read the rules for the first time and walked through a game. Even doing it like that, we were up and running in about 20 minutes.
Then another guy showed up halfway through that game, picked it up while watching, and we played with him.
Then another couple guys showed up (that we’d never seen before) and got sucked in. Pretty much people kept showing up watching, learning and getting in on the next game (or being bummed that the game was full). All in all, it seemed like a success.
Essentially, for those that haven’t heard of it, it’s generally described as “Dominion, with dice”, a dice-based deck-building game, and that description is pretty damn accurate. I’m not the biggest fan of Dominion in the world, but this scratched my itch for such things just fine. Don’t get me wrong- I think Dominion is a well made innovative game, and I’ll play a game every now and then, but I pretty much never want to play 15 hands of it in a night like some of my gamer acquaintances do- 1 or 2, tops, will do. I liked Quarriors a bit more because in some ways it’s a bit more forgiving- even if you’ve built a pretty good engine and culled your ‘deck’ down to make it work effectively, you can still be left up to the whim of the dice. Unfortunately, it seems a bit off-balance for 4 player games- some people on BGG are reporting a ‘runaway loser’ problem with 4 players, basically meaning that one player fails to score early (thus helping him cull his deck), which prevents him from scoring later (further preventing culling, etc.). We saw that happen in a few games. In hindsight, however, some of it may have been mitigated by experience- seeing the position you’re in, and taking steps to turn that into a strength (as long as the right cards are out). What I’d like to see in the future of the game is more cards that allow you to adjust the faces on your dice (turning them up/down a face, swapping them, flipping them, etc) like Alien Frontiers.
I also picked up Cadwallon:City of Thieves, mostly because I’m a whore for Rackham/Confrontation/Cadwallon stuff. I recently heard about the closeout sale on all the pre-painted plastic Confrontation stuff over at miniaturemarket.com and have spent far, far too much money on it. CoT looks light and not terribly thematic if you know anything about the setting, but might be a good beer-n-pretzels sort of game.
The other thing I grabbed while at Cardhaus (and most of the reason I went up there in the first place) was the latest Twilight Imperium expansion. I keep trying to get it to the table, but the game seems to fall through at the last minute. Hopefully someday soon.