Ah, yeah. That could really go either way. For me, I would have given anything to have a game like Arkham as a kid, but there are plenty of less complex options with cool themes and you have to go with your gut.
How is Ghost Stories complexity wise?
Medium, and I would say that’s mainly because compared to many games it’s harder to win than you would expect. I think there are a lot of variants and house rules where you can break it down a bit and make it easier to win for more…fickle audiences but it definitely has an Arkham-like disregard for your character’s well-being.
I personally have a tough time with coop games that don’t include a traitor mechanic like Battlestar or a specific way to deal with sockpuppeting (where more dominant, knowledgeable players control others) like Space Alert’s chain of command/communication rules combo. But to judge from the popularity of Pandemic and others, that’s clearly not the rule for many people (and it’s entirely possible to house rule some of these things to taste). But if I had to choose one straight coop, it would be this one.
Cool. I found the concept appealing, so I’ll probably have to give it a try soon. With 3 kids old enough to play, I tend to disregard purely 1v1 games as I don’t want to leave the others out when I play. But if it plays quickly, it might be ideal.
Well, what’s nice is that the sides are typically asymmetrical to a subtle but interesting degree, so a lot of times I end up playing each side for a given setup before we put it away. I like the cavalry/cannon/infantry combo in Battle Cry better, but that’s wholly subjective since they are ultimately not that different.
I vaguely remember playing Space Hulk as a teenager and enjoying it. But, as above, the 1v1 aspect kind of puts me off. I think that’s one of the reasons I hoped Tannhauser would be good. It’s got theme and it I was hoping it would be OK with 3/4 players. But I’ve read the reviews and they are not encouraging.
Are there any other games similarly easy to learn to Space Hulk and with the same kind of tactical gameplay (I think the boys would love that kind of tense mission based encounter) which would play well for 3 / 4 players?
Well, that’s tricky because the cutting edge of this kind of thing is really in 1v1 where designers have done some great stuff. I think Claustrophobia is a tremendous game which adapts some great Euro touches to the asymmetrical combat (I like the use of dice a lot), it plays really fast, the scenarios are mostly part random, and it’s very easy to round robin. The upcoming expansion includes a further evolution of the simple rpg/leveling/campaign mode that the online (free) expansions introduced, which I think would be fun with a frequent play group. It teaches very quickly, packs up and sets up quickly, and is a steal given the production values. I wrote a comparison review to Space Hulk and Ravenloft at BGG, but suffice to say that Asmodee has earned a “preorder blank check” from me going forward for any title that even sounds interesting.
On the other end of the spectrum, there is Earth Reborn, which I think wins the prize for most interesting mechanics coupled with the most ludicrously unironic ironic theme ever. Basically, every scenario through the first few layers adds new mechanics (first level you aren’t even using ranged weapons), and eventually multiple players at the same time. It’s modeling some very sophisticated tactical stuff by the end of that with some really great mechanics (I like the orders system a great deal), but the flip side is that it’s a pain in the ass to set up and put away. My hunch would be to avoid that one unless you get to see it in action first, because it has huge “open once and never again” potential.
However, do not lose hope! If you are ok with straight adversarial play, let’s talk Chaos in the Old World. Rules description style review, fun review. Basically, it’s the best parts of Euro and Ameritrash games in one streamlined package, with a great deal of replayability as you change up the sides from game to game and they all have pretty different strategies (which you need to modify depending on who is each of the other characters, and indeed the game has a number of random elements in the setup that can change your choices considerably). The theme of ruining a world is incredibly appealing, it sets up quickly, and typically it’s a 3 turn game in that you can usually play like 3 practice turns before most people have enough to get started on a real game where they have an excellent chance of winning. I especially like the option to win by dial (eg by being the best at your particular godly affinity) or by straight victory points. It’s probably my favorite go-to game alongside Battlestar, which I would also seriously consider.
I guess both of those hinge on whether you are comfortable with the theme for your kids and they are going to have a bit of a learning curve for starting boardgamers, which not everyone might be cool with so they might just be something to have on the back burner for later on. But I’m consistently impressed with the sophisticated mechanics kids can grasp at an early age, and kind of bummed out that I spent my youth banging my head at Risk and Monopoly like an idjit. Other than that, for 4 players I really like both Space Alert and Dungeon Lords by Chvaatil, as they are really cool ideas with SA being a stronger design but also a notably harder game (great tutorial though), and they have much lighter (in tone) themes.