On Saturday Rob and I played Washington’s War. I’ve read the rules, but it was a couple of months ago (the first time we were supposed to get together and play), and I’d played We the People (the game this one is based on) a bunch. I didn’t have time to reread the rules before playing, and I don’t think Rob’s ever read the rules.
We made a whole bunch of rules mistakes. There’s even a thread on BGG for WW called Rules are Terrible!.
I played Americans and Rob played British.
First off, for some reason I thought I had the French Naval Blockade from the start of the game, instead of once the French entered the war. Oops. On the other hand, Americans should be able to move 5 spaces to the British 4, but for some reason we thought that only American generals alone (without an army) could move 5. We figured these two mistake kind of balanced each other out.
And we got all the rules for flipping political counters (PCs) wrong. The British should only be able to place PCs adjacent to their own. This pretty much has them moving out from the ports. They can only flip a PC that has a general and an army, so changing hearts and minds is really through the iron fist of the military.
Americans can place on any empty space, and can flip on any PC that has a general on it. This gives them an incentive to bring out all those crappy generals they have.
I also made a huge mistake because I didn’t realize that attacking armies had to retreat to the space they came from, but if you attack from a town that isn’t loyal to you, you can’t retreat there. I had Washington attack Cornwallis without a viable retreat route because I thought I could retreat to one of the other, American-held towns. This led to Washington’s capture, which is devastating for the Americans and would have cost me the game. Rob was gracious and allowed me to keep Washington.
We were just placing and flipping wherever based on our OPs cards, and this was still a nail-biter, although the last few turns, where we realized that victory didn’t really depend on the military, but on the will of the populace, we pretty much abandoned the military game. We laughed that everyone stopped fighting and started printing pamphlets.
In the end, Rob won by one PC flip that gave him 7 colonies to my 6. This wouldn’t have been possible if we’d actually followed the rules, but we had a good game anyway.